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3D Environment Artist

Role overview

Qualifications

  • Proficiency in 3D modeling
  • Experience with industry-standard software such as Maya, Blender, or 3ds Max
  • Understanding of PBR workflow
  • Knowledge of game asset pipeline

Responsibilities

  • Create stunning and immersive game worlds
  • Deliver project outcomes as per specifications
  • Ensure on-time delivery of project deliverables
  • Manage time spent on outcomes within project or budgeted mandays

About the company

Streamline Studios logo

Streamline Studios

Video Games & Interactive Entertainment

Making video games, interactive digital assets, and creative technology experiences since 2001.

Company details

Company typeSME
IndustryVideo Games & Interactive Entertainment
Company size201 - 500

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Job description

About Us

Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.


Description

We are hiring a 3D Environment Artist on a freelance/contract basis. You will create stunning and immersive game worlds. We're looking for a strong artistic eye, proficiency in 3D modeling, texturing, and lighting, and experience with industry-standard software such as Maya, Blender, or 3ds Max.


This is a fully remote, project-based engagement: scope, deliverables, timelines, and rates are defined per work order. It is not a full-time employment position.


Job Skills

3D Environment Artist will possess the following competencies:

Production Ready

  • 3dsMax/Maya/Blender 
  • Substance Painter 
  • PBR workflow Photoshop 
  • Game asset pipeline (highpoly, game ready lowpoly, texturing, baking) 
  • Unreal Engine Shader/Material/Asset Set-up 
  • Unreal Engine Rendering (Lighting, Rendering) 


Additional Skills

Every 3D Environment Artist must also demonstrate at least one (1) additional competency at Production-ready proficiency, or two (2) additional competencies at beginner-level:

  • Hard-surface modelling
  • Set-dressing / level assembly
  • Lighting
  • VFX
  • Shader creation
  • Substance Designer texture creation
  • Organic sculpting
  • adaptation to clients proprietary engine & workflow
  • Zbrush
  • UE Blueprints/Scripting


Deliverables Expectations

Freelancers/Contractors will be measured according to the metric below: 

  • On-time delivery of project deliverables
  • Outcomes delivered as per project specifications, consistently
  • Time spent on an outcome is within project or budgeted mandays


Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.


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