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VFX Artist

Role overview

Qualifications

  • Hands-on experience with game engines (UE4, Unity3D, etc.)
  • 3D software and plug-in (Maya, 3Ds Max, Blender, etc.)
  • Knowledge of how to optimize for video game hardware
  • Adobe Photoshop and/or After Effects or Substance Designer

Responsibilities

  • Concept/design effects in 2D or 3D to convey design/motion and overall idea.
  • Collaborate with the Creative/Art Director to develop visually stunning VFX.
  • Create stylistically consistent and impactful VFX assets.
  • Regularly update the Creative/Art Director and Producer on project milestones.

Key facts

  • Remote from: Malaysia
  • Freelance
  • Digital Artist
  • English

Hard skills

Other skills

  • Communication
  • Teamwork

About the company

Streamline Studios logo

Streamline Studios

  • Video Games & Esports
  • SME
  • 201–500
Making video games, interactive digital assets, and creative technology experiences since 2001.

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Job description

About Us

Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.

Description

We are seeking a talented Real-Time VFX artist on a freelance/contract basis, you will be working both independently and collaboratively with the development team to make the best-looking VFX. The Effects Artist is expected to concept/design effects either in 2D or 3D to convey the design/motion and overall idea to their leads.  

You will collaborate with our Creative/Art Director in developing visually stunning VFX that enhances our projects' artistic vision. You will create stylistically consistent and impactful VFX assets using particles, geometry, animation, and materials, while ensuring efficiency and adherence to technical budgets. Strong communication skills are essential, as you will regularly update the Creative/Art Director and Producer on project milestones and seek guidance when necessary. 

In this role, you will work closely with fellow artists and engineers to optimize the art pipeline and establish technical benchmarks, fostering a collaborative environment. Staying current with industry-standard tools and techniques is vital to your personal and professional development. 

This is a fully remote, project-based engagement: scope, deliverables, timelines, and rates are defined per work order. It is not a full-time employment position.


Job Skills

VFX Artist will possess the following job skills:

  • Hands-on experience with game engines (UE4, Unity3D, etc.)
    • Production-ready 
  • 3D software and plug-in (Maya, 3Ds Max, Blender, etc.) 
    • Production-ready
  • Knowledge of how to optimize for video game hardware 
    • Production-ready
  • Adobe Photoshop and/or After Effects or Substance Designer 
    • Production-ready
  • Practical and symbolic VFX knowledge 
    • Production-ready
  • Particle / Simulation / Dynamic VFX 
    • Production-ready
  • Shader / Material Authoring 
    • Production-ready

Additional Competencies 

Every VFX Artist must also demonstrate at least 1 additional competency at Production-ready proficiency, or 2 additional competencies at beginner-level:

  • Programming/scripting experience "Blueprint, Python etc., 
  • Knowledge of Lighting and Post process 
  • Substance Painter 
  • ZBrush / Sculpting workflow 
  • Additional Art Styles for VFX "Realistic / Stylized" 
  • FumeFX / EmberGen 
  • Houdini "Simulation, Automation, Procedural Workflow" 
  • Blender Geometry Nodes "Simulation, procedural Workflow" 
  • Unreal Engine Rendering (Lighting, Rendering)

Deliverables Expectations

  • On-time delivery of project deliverables
  • Outcomes delivered as per project specifications, consistently
  • Time spent on an outcome is within project or budgeted mandays

Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.

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