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3D Character Artist

Role overview

Qualifications

  • Full proficiency in 3ds Max/Maya, Substance Painter, Zbrush, Photoshop, PBR workflow
  • Intermediate proficiency in Unreal Engine Character Setup and Rendering
  • Highly proficient in one of the following: Human Anatomy, Creature Anatomy, Hard Surface Modeling, Cloth Sculpting or Simulation
  • Passion for game development

Responsibilities

  • Deliver high-quality artwork that meets studio standards
  • Keep Lead Artist updated on task status and obtain guidance as needed
  • Refine artistic abilities and learn new software packages
  • Contribute to a positive team environment

About the company

Streamline Studios logo

Streamline Studios

Video Games & Interactive Entertainment

Making video games, interactive digital assets, and creative technology experiences since 2001.

Company details

Company typeSME
IndustryVideo Games & Interactive Entertainment
Company size201 - 500

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Job description

About Us

Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.

Description

We are hiring a 3D Character Artist on a freelance/contract basis. You will need to solve a wide range of problems with well-rounded experience across multiple disciplines, with specialization in Character production workflow. You thrive on collaboration and report to the Lead Artist to work as a team towards the monthly content pushes and milestones. You have a natural curiosity for all parts of the creative pipeline, and invest time improving your skills.


This is a fully remote, project-based engagement: scope, deliverables, timelines, and rates are defined per
work order. It is not a full-time employment position.


Responsibilities

  • Delivering excellence
    • Works efficiently and effectively within the technical constraints of production
    • Generates high-quality art work that matches or exceeds studio standards
  • Communication
    • Keep the Lead Artist up to date regarding status of tasks at all times
    • Obtain the Lead Artists guidance and approval as needed on tasks, project initiatives and milestones
    • Proactively schedule own time as necessary, notify Managers and Lead Artists in advance of upcoming roadblocks and challenges
  • Team and personal development
    • Consistently refine one’s own artistic abilities and learn new software packages and in-house tools
    • Contribute and help build a positive team environment


Requirements

  • Full proficiency in software packages and tools of the games industry listed below
    • 3ds Max/Maya
    • Substance Painter
    • Zbrush
    • Photoshop
    • PBR workflow
  • Surface knowledge on the following softwares and tools
    • Blender
  • Intermediate proficiency in the following tools:
    • Unreal Engine Character Setup
    • Unreal Engine Rendering (Lighting, Rendering)
    • Highly proficient in one of the following disciplines and/or intermediate in all of them
    • Human Anatomy
    • Creature Anatomy
    • Hard Surface Modeling
    • Cloth Sculpting or Simulation
  • Passion for game development.
  • Proficiency in Game Engine technologies such as Unreal with asset integration
  • Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modelling, texturing and baking.


Pluses:

  • Familiarity with other game engines (Unreal Engine, Unity, etc.)
  • Capable of working in other art disciplines (Concept Art, Rig, Animation, VFX, etc).


Deliverables Expectations

Freelancers/Contractors will be measured according to the metric below: 

  • On-time delivery of project deliverables
  • Outcomes delivered as per project specifications, consistently
  • Time spent on an outcome is within project or budgeted mandays


Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.


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Marcus Rivera

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