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3D Rigger

Role overview

Qualifications

  • Proficiency in Maya or Blender
  • Experience with auto-rigging systems
  • Familiarity with Unreal Engine cloth simulation setups
  • Scripting skills in Python/MEL

Responsibilities

  • Create high-quality rigs for characters, creatures, and props
  • Ensure seamless integration into production pipelines
  • Collaborate with animators and technical artists
  • Track tasks and provide progress updates

Key facts

  • Remote from: Malaysia
  • Freelance
  • English

Other skills

  • Time Management
  • Communication
  • Teamwork
  • Accountability
  • Lifelong Learning

About the company

Streamline Studios logo

Streamline Studios

Video Games & Interactive Entertainment

Making video games, interactive digital assets, and creative technology experiences since 2001.

Company details

Company typeSME
IndustryVideo Games & Interactive Entertainment
Company size201 - 500

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Job description

About Us

Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.


Description

We are hiring a 3D Rigger on a freelance/contract basis. You will be bringing characters and assets to life in immersive gaming experiences. As a 3D Rigger, you will be responsible for creating high-quality rigs for characters, creatures, and props, ensuring seamless integration into production pipelines. You will work closely with animators and technical artists to deliver rigs that meet project specifications and studio quality standards. Proficiency in tools such as Maya or Blender, auto-rigging systems, Unreal Engine cloth simulation setups, and scripting (Python/MEL) is essential.


The ideal candidate will have strong time management skills, proactively communicate delays or challenges, and adhere to best practices. Additional expertise in areas such as anatomy, engine implementation, or advanced rigging tools (e.g., Mgear, Rigify) will be highly valued. This role requires regular task tracking and progress updates aligned with agreed project scopes, as well as the ability to adapt to evolving production needs.


This is a fully remote, project-based engagement: scope, deliverables, timelines, and rates are defined per work order. It is not a full-time employment position


Job Skills

3D Rigger will possess the following competencies:

Production Ready

  • Maya/Blender
  • Auto-rigs
  • Unreal Engine Cloth sim Set-up
  • Python scripting
  • Mel scripting


Additional Skills 

Every 3D Rigger must also demonstrate at least 1 additional competencies at High-proficiency or 2 additional competencies at Production-ready proficiency.

  • Pipeline Tooling
  • Body anatomy
  • Mgear
  • General understanding of user interfaces
  • Metahuman
  • Engine implementation
  • Modelling base understanding
  • Animation base understanding
  • Unreal Engine Character Set-up
  • Production pipeline understanding
  • Rigify
  • Advanced skeleton
  • Unreal Control Rig


Deliverables Expectations

  • On-time delivery of project deliverables
  • Outcomes delivered as per project specifications, consistently
  • Time spent on an outcome is within project or budgeted mandays

Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.


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