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3D Artist (Blender & Real-Time Specialist)

Role overview

Qualifications

  • Advanced proficiency in Blender (modeling, retopology, rigging, shading, and animation)
  • Experience creating assets for web-based engines (Three.js, Babylon.js, or PlayCanvas)
  • Expertise in polygon budgeting, texture compression (1k/2k textures, PBR workflows), and draw call reduction
  • Strong portfolio demonstrating mastery of lighting and material creation

Responsibilities

  • Create high-quality 3D assets optimized for performance, including expert-level retopology and baking from high- to low-poly details
  • Develop smooth, purposeful animations—from mechanical movements to environmental storytelling—using Blender's animation tools
  • Ensure assets are game-ready for the browser by minimizing draw calls, optimizing textures, and reducing file sizes
  • Collaborate with other 3D artists and frontend developers and prepare/export assets (primarily glTF/GLB) for immediate integration into interactive platforms

About the company

Talent Shore logo

Talent Shore

Talent Shore connects top talent in South Africa with leading recruitment businesses in the United Kingdom, Europe and the United States. We’re proud to be the first offshoring company, focussed on the recruitment sector, with a track record of successfully helping recruitment businesses to scale up through cost-effective talent acquisition and management. For companies, we take the risk out of the offshoring process by supporting your business to effectively scale your operations and maximise the productivity of your teams in the UK, Europe, USA and South Africa. South Africa has an amazing pool of talented and skilled professionals who can help your business grow. For SA employees, we are looking for Recruitment / Talent Acquisition / Admin / Compliance / Accounting specialists of varying levels of skill and experience. The international clients we work with offer excellent salaries, in-country support, professional development and real investment in your career growth. Reach out to our team today.

Company details

Company size11 - 50

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Job description

Job Spec: 3D Artist (Blender & Real-Time Specialist)


Location: Remote


Reporting to: Creative Director


The Role


We are looking for a versatile and technically proficient 3D Artist to join our growing creative team. You will be responsible for bringing complex concepts to life through high-quality modeling and fluid animation, primarily using Blender. As we specialize in interactive web-based demos, your primary challenge will be the "magic trick" of 3D: making assets look like high-end cinema while keeping them lightweight enough to load
instantly in a mobile browser. You will work under our Creative Director and alongside our development team to bridge the gap between high-fidelity art and web performance.


Key Responsibilities


● Modeling & Texturing: Create high-quality 3D assets optimized for performance. This includes expert-level retopology and baking high-to-low poly details.

● Animation: Develop smooth, purposeful animations—ranging from mechanical movements to
environmental storytelling—using Blender’s animation suite.

● Web Optimization: Ensure all assets are "game-ready" for the browser, focusing on low draw calls, efficient texture atlasing, and minimal file sizes.

● Collaboration: Work alongside other 3D artists and frontend developers to ensure visual consistency and technical compatibility.

● Pipeline Integration: Prepare and export assets (primarily glTF/GLB) that are ready for immediate implementation into our interactive platforms.


Technical Requirements


● Blender Mastery: Advanced proficiency in modeling, retopology, rigging, shading, and animation.

● Real-Time Optimization: Proven experience creating assets for web-based engines (Three.js, Babylon.js, or PlayCanvas). You should be an expert in:
○ Polygon Budgeting: Keeping mesh density low without losing silhouette.
○ Texture Compression: Efficient use of 1k/2k textures and PBR workflows.
○ Draw Call Reduction: Merging meshes and materials strategically.

● Visual Flair: A strong portfolio demonstrating a mastery of lighting and material creation.


Bonus Points


● Development Experience: Experience working directly within a dev sprint, using version control (Git), or understanding the limitations of WebGL.

● Technical Art: Knowledge of Python scripting within Blender to automate export pipelines.

● Material Science: Experience with KHR extensions for glTF (clearcoat, transmission, sheen) to achieve high-end looks in the browser.

Why Us?


We create virtual instrument simulations for lab equipment - helping people learn and service. We work with global biotech companies and we are always pushing boundaries with technical and creative ideas.

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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