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3D Artist - Vehicles Team

Role overview

Qualifications

  • Proficiency in 3D modelling using 3ds Max
  • Strong understanding of modelling and texturing techniques
  • Basic experience with rigging and animation fundamentals
  • Familiarity with optimization workflows and creating LODs

Responsibilities

  • Create high-quality 3D models of vehicles and their components
  • Develop textures and materials using industry-standard texturing software
  • Rig and animate complex mechanical components and systems
  • Optimize assets for performance while maintaining high visual fidelity

Key facts

Other skills

  • Problem Solving
  • Collaboration
  • Communication

About the company

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iniBuilds

Company details

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Job description

👋 About Us

iniBuilds is a dynamic and innovative company specializing in complex game asset development and custom B2B solutions created through game engines. We are committed to delivering cutting-edge solutions and experiences to our clients exactly as they require. Our team is passionate about technology, creativity, and pushing the boundaries of what's possible.

📝 Work Description

We are looking for a highly skilled and motivated 3D Artist to join our Vehicles Team. In this role, you will be responsible for creating detailed, optimized, and game-ready assets for use in simulation environments. You’ll be working alongside a passionate team of developers and artists to help bring complex vehicles to life in Microsoft Flight Simulator and similar platforms.

🥸 Responsibilities

  • Create high-quality 3D models of vehicles and their components based on reference materials including photos, videos, and technical documentation.
  • Develop textures and materials using industry-standard texturing software and techniques.
  • Rig and animate complex mechanical components and systems such as aircraft landing gear, control surfaces, and doors.
  • Optimize assets for performance while maintaining high visual fidelity, including LOD creation and efficient UV layouts.
  • Collaborate with the team to troubleshoot issues related to 3D asset integration and export pipelines.
  • Follow internal workflows and naming conventions to ensure compatibility and project-wide consistency.

Requirements

  • Proficiency in 3D modelling using 3ds Max.
  • Strong understanding of modelling and texturing techniques, with a keen eye for shape and detail accuracy.
  • Basic experience with rigging and animation fundamentals.
  • Familiarity with optimization workflows and creating LODs.
  • Ability to problem-solve and work independently.
  • Comfortable communicating and collaborating in English.
  • Capable of working from a variety of reference sources to accurately recreate complex structures.

💪 Preferred Qualifications & Traits

  • Previous experience creating high-quality aircraft or vehicle models.
  • Personal interest in aviation, simulation, or gaming.
  • Experience working with the Microsoft Flight Simulator SDK and DevTools.
  • Knowledge of the MSFS-specific rigging, exporting, and troubleshooting pipelines.

🛠️ Software Proficiency

  • Autodesk 3ds Max.
  • Adobe Photoshop, Substance Painter 3D, or similar tools used in the texturing pipeline.

❤️ What We Offer

  • A competitive salary.
  • Opportunity to work on visually stunning, high-detail vehicles within a thriving simulation platform.
  • A collaborative and supportive work environment.
  • Continuous learning and professional development opportunities.

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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