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Senior Technical Animator - Freelance

Role overview

Qualifications

  • 5+ years of experience in technical animation
  • Shipped at least one AA+ title in a technical animation capacity
  • Expert-level expertise with Unreal Engine, specifically Animation Blueprints
  • Strong proficiency with python tools programming

Responsibilities

  • Act as a key contributor to Unreal animation technology
  • Design and maintain complex animation systems within Unreal Engine
  • Participate in the creation of high-quality character and weapon rigs
  • Provide technical guidance and feedback to junior and mid-level technical animators

Key facts

Hard skills

Other skills

  • Collaboration
  • Communication

About the company

CI Games logo

CI Games

Video Games & Interactive Entertainment

CI Games is an independent, global video games developer and publisher, with studios in Warsaw, Barcelona, Bucharest, UK, and the US. Founded in 2002, CI Games has been creating globally recognised titles for over twenty years; the Lords of the Fallen franchise has been enjoyed by over 11 million players, with the latest instalment selling over a million copies in less than 10 days at launch, while the Sniper Ghost Warrior franchise has sold over 14 million copies worldwide to date. Under the CI Games umbrella sits two internal development studios; HEXWORKS, specialising in action-RPGS, and currently working on the next exciting entry in this ever-evolving genre; and Underdog Studios; mid-development of a highly ambitious, innovative new title within the survival space. In 2018, CI Games founded United Label to focus on smaller but equally ambitious titles, including Röki, Eldest Souls, and Tails of Iron.

Company details

Company typeSME
IndustryVideo Games & Interactive Entertainment
Company size51 - 200

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Job description

Join CI Games and be part of shaping the future of gaming. As we embark on an ambitious strategic roadmap with major releases planned for 2026-2028, we're seeking a talented and dedicated Senior Technical Animator to help us create ground-breaking experiences that captivate players worldwide.

Key Responsibilities:

Technical Implementation & Animation Systems (Unreal)

  • Act as a key contributor to Unreal animation technology, helping to implement and

    maintain the technical vision for character pipelines and runtime systems.

  • Design and maintain complex animation systems within Unreal Engine, with a heavy

    focus on Animation Blueprints and Control Rig.

  • Contribute to the integration of new characters by implementing their Physics and

    Cloth assets, and fine-tuning their LODs.

  • Research and prototype new techniques to enhance animation quality and workflow

    efficiency for the wider team.

Characters & Pipeline Support (Maya)

  • Participate in the creation of high-quality character and weapon rigs that meet the demands of our artistic and gameplay vision, using our internal Maya rigging tools.

    • Skinning high density characters with optimal deformation

    • Modifying and adapting Python-based rig definitions so as to address unique character requirements, all the while keeping the codebase consistent

  • Collaborate with engineers to solve complex technical challenges and ensure the performance and stability of all animation systems.

Collaboration & Mentorship

  • Provide technical guidance and feedback to junior and mid-level technical

    animators, fostering their skills and growth.

  • Collaborate closely with the Technical Animation Lead and Director to translate

    artistic needs into robust technical solutions.

  • Document best practices for the technical animation pipeline to ensure consistency

    and quality across all projects.

  • Track your progress on a daily basis and help evaluating and scheduling upcoming

    tasks

Key Requirements:

  • 5+ years of experience in technical animation, with a proven track record in a senior capacity.

  • Shipped at least one AA+ title in a technical animation capacity.

  • Expert-level expertise with Unreal Engine, specifically with Animation Blueprints, State Machines, and Control Rigs.

  • Solid knowledge of dynamic asset types, in particular Physics and Cloth Assets.

  • Proven skills in Maya character rigging and skinning for realistic characters.

  • Strong proficiency with python tools programming.

  • Outstanding communication skills and the ability to collaborate effectively with artists and engineers.

Desirable:

  • Proficiency in C++

  • Experience with procedural animation techniques

  • A deep passion for and expertise in the Action-RPG or Soulslike genre

What we offer:

  • 5 months freelance contract with immediate start

  • Remote work with flexible schedules (core working hours 10am-4pm CET), allowing you to work alongside talented individuals from around the world.

  • An opportunity to work with cutting-edge technologies and stay at the forefront of the gaming industry.

  • A diverse and inclusive workplace that celebrates all backgrounds, regardless of race, religion, gender, sexual orientation, national origin, age, disability, or social status.

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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