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Senior Combat Designer - Freelance

Role overview

Qualifications

  • 5+ years of Game Design experience
  • Demonstrable prior experience as a Combat Designer or in a comparable role
  • Deep passion for and expertise in the Soulslike genre
  • Excellent knowledge of gameplay mechanics, features, and modern games

Responsibilities

  • Develop our approach to combat by refining the project's core systems
  • Pitch, prototype, implement, balance, and ship a wide variety of enemy archetypes and/or bosses
  • Collaborate to structure enemy behaviour with RPG mechanics and game progression
  • Work with other departments to ship characters with high levels of polish

Key facts

  • Remote from: Europe
  • Freelance
  • Senior (5-10 years)
  • Polish

Hard skills

Other skills

  • Collaboration
  • Creativity
  • Problem Solving
  • Communication
  • Social Skills
  • Organizational Skills

About the company

CI Games logo

CI Games

Video Games & Interactive Entertainment

CI Games is an independent, global video games developer and publisher, with studios in Warsaw, Barcelona, Bucharest, UK, and the US. Founded in 2002, CI Games has been creating globally recognised titles for over twenty years; the Lords of the Fallen franchise has been enjoyed by over 11 million players, with the latest instalment selling over a million copies in less than 10 days at launch, while the Sniper Ghost Warrior franchise has sold over 14 million copies worldwide to date. Under the CI Games umbrella sits two internal development studios; HEXWORKS, specialising in action-RPGS, and currently working on the next exciting entry in this ever-evolving genre; and Underdog Studios; mid-development of a highly ambitious, innovative new title within the survival space. In 2018, CI Games founded United Label to focus on smaller but equally ambitious titles, including Röki, Eldest Souls, and Tails of Iron.

Company details

Company typeSME
IndustryVideo Games & Interactive Entertainment
Company size51 - 200

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Job description

Join CI Games and be part of shaping the future of gaming. As we embark on an ambitious strategic roadmap with major releases planned for 2026-2028, we're seeking a talented and dedicated Senior Combat Designer to help us create ground-breaking experiences that captivate players worldwide.

A career at CI Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn and collaborate with some of the most talented people in the industry.

Key Responsibilities:

Combat Systems & Enemy Design

  • Develop our approach to combat by building upon and refining the project's core systems.

  • Pitch, prototype, implement, balance, and ship a wide variety of enemy archetypes and/or bosses.

  • Tune the combat experience at the micro level: animation lengths, I-frames, Hit boxes, and frame-data polish.

  • Collaborate to structure enemy behaviour in conjunction with overarching RPG mechanics and game progression, including weapon levelling, stats, and character builds.

Technical Implementation & Oversight

  • Implement character combat behaviours using Unreal features such as Behaviour Trees, Animation Graphs, and Blueprints.

  • Provide Gameplay Programmers with comprehensive technical requirements and collaborate to achieve the desired feature implementation.

  • Build basic combat level setups to communicate design intent to Level Design, Art, and Production departments.

  • Address bugs and gameplay issues to ensure a stable, polished product through to shipping.

Collaboration & Documentation

  • Work with other departments (Character Art, Animation, VFX, Audio, etc.) to ship characters with state-of-the-art levels of polish.

  • Create clear, concise, and visually oriented design material explaining mechanics, features, and systems.

  • Help assess project progress and quality by utilizing results from usability, focus, and in-house playtests.

  • Provide constructive feedback and propose solutions to improve the quality of the current project or future titles.

Key Requirements:

  • 5+ years of Game Design experience.

  • Demonstrable prior experience as a Combat Designer for several years or in a comparable role.

  • A deep passion for and expertise in the Soulslike genre.

  • Preferably have shipped at least 1 AAA title in a design capacity.

  • Excellent knowledge of gameplay mechanics, features, and what makes modern games work.

  • Familiarity with Unreal Engine and experience with the creation of Blueprints.

  • Excellent communication, interpersonal, and organizational skills are essential for this role.

  • An open and creative mind with the ability to work well under pressure and meet deadlines.

What we offer:

  • 5 months freelance contract with immediate start.

  • Remote work with flexible schedules (core working hours 10am-4pm CET), allowing you to work alongside talented individuals from around the world.

  • An opportunity to work with cutting-edge technologies and stay at the forefront of the gaming industry.

  • A diverse and inclusive workplace that celebrates all backgrounds, regardless of race, religion, gender, sexual orientation, national origin, age, disability, or social status.

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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