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Quest Designer (Fixed-Term Contract)

Role overview

Qualifications

  • Experience working in the video game industry on at least one published title.
  • Great communication and interpersonal skills.
  • Understanding of interactive storytelling.
  • Proficiency with visual scripting tools.

Responsibilities

  • Creating quests - from concept through design and implementation in the game engine.
  • Preparing and maintaining design documentation.
  • Planning and integrating assets required for the creation of the quests.
  • Closely collaborating with other departments to deliver the highest possible quality.

Key facts

Other skills

  • Communication
  • Social Skills
  • Critical Thinking
  • Analytical Skills
  • Teamwork

About the company

Fool's Theory logo

Fool's Theory

Video Games & Interactive Entertainment

We proudly present our first game! Seven: The Days Long Gone (www.seven-game.com) We are a company of AAA veterans who decided to take a break from huge productions and find refuge in the mountains of southern Poland. In the past we've contributed our skills and lives to critical and commercial successes of games such as: The Witcher 2: Assassins of Kings The Witcher 3: Wild Hunt Ancient Space Hard West Kholat and many more smaller indie titles. During the production of those games we always had an idea of how a development process should look like so we decided to start our own company. This is how Fool's Theory has come to life!

Company details

IndustryVideo Games & Interactive Entertainment
Company size51 - 200

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Job description

About us

We are Fool's Theory, a company from Bielsko-BiaΕ‚a in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.

We are a collective of experienced and creative developers, who share a simple philosophy - we believe that unbridled passion and flexible processes are what makes the perfect combo for crafting great games.

We are actively seeking skilled individuals to join our team to work on an unannounced project developed in cooperation with CD PROJEKT RED.

Sounds interesting? Get in touch with us!

Responsibilities

  • Creating quests - from concept through design and implementation in the game engine.

  • Preparing and maintaining design documentation.

  • Planning and integrating assets required for the creation of the quests.

  • Closely collaborating with other departments to deliver the highest possible quality.

Requirements

  • Experience working in the video game industry on at least one published title.

  • Great communication and interpersonal skills.

  • Understanding of interactive storytelling.

  • Critical thinking and analytical mind.

  • Proficiency with visual scripting tools.

  • Fluent English.

Nice to have

  • Knowledge of visual scripting skills.

  • Experience with pen&paper role playing systems.

We offer

  • Fixed-term contract.

  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.

  • Flexible working hours (core hours 10:00-16:00).

  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).

  • English language lessons.

  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.

  • Custom tools to automate boring, repetitive stuff.

  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.

  • Support in industry training courses, conferences and fairs participation.

  • Private medical insurance (Enel-med).

  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.

  • Psychological support.

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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