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Technical Artist (Regular / Senior)

Role overview

Qualifications

  • Proven experience as a Technical Artist in game development.
  • Good knowledge of C++ or similar from a technical art perspective.
  • Solid debugging, troubleshooting, profiling skills of content, rendering, and code using VisualStudio, PIX/RenderDoc, engine profiling tools and commands.
  • High-level understanding of the scene rendering pipeline and processes.

Responsibilities

  • Act as primary contact for diagnosing and resolving art pipeline and content issues.
  • Lead implementation of key tech-art features.
  • Support artists and developers by creating and improving technical art workflows, tools and pipelines.
  • Verify engine content and ensure assets, materials, shaders, lighting, VFX and related systems are working correctly.

About the company

Fool's Theory logo

Fool's Theory

Video Games & Interactive Entertainment

We proudly present our first game! Seven: The Days Long Gone (www.seven-game.com) We are a company of AAA veterans who decided to take a break from huge productions and find refuge in the mountains of southern Poland. In the past we've contributed our skills and lives to critical and commercial successes of games such as: The Witcher 2: Assassins of Kings The Witcher 3: Wild Hunt Ancient Space Hard West Kholat and many more smaller indie titles. During the production of those games we always had an idea of how a development process should look like so we decided to start our own company. This is how Fool's Theory has come to life!

Company details

IndustryVideo Games & Interactive Entertainment
Company size51 - 200

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Job description

About us

We are Fool’s Theory, a company from Bielsko-BiaΕ‚a in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.

We are a collective of experienced and creative developers, who share a simple philosophy - we believe that unbridled passion and flexible processes are what makes the perfect combo for crafting great games.

We are actively seeking skilled individuals to join our team to work on The Witcher 3: Wild Hunt – Songs of the Past expansion, developed in cooperation with CD PROJEKT RED.

Sounds interesting? Get in touch with us!

Responsibilities

  • Act as primary contact for diagnosing and resolving art pipeline and content issues.

  • Lead implementation of key tech-art features.

  • Support artists and developers by creating and improving technical art workflows, tools and pipelines.

  • Work directly in the engine to implement, debug and optimize content.

  • Verify engine content and ensure assets, materials, shaders, lighting, VFX and related systems are working correctly.

  • Collaborate with programmers to communicate art needs and help translate technical constraints into practical solutions.

  • Identify bottlenecks, workflow issues, and content problems and propose efficient solutions.

  • Help define and maintain best practices for content creation, validation, optimization and integration.

Requirements

  • Proven experience as a Technical Artist in game development.

  • Good knowledge of C++ or similar from a technical art perspective.

  • Solid debugging, troubleshooting, profiling skills of content, rendering, and code using VisualStudio, PIX/RenderDoc, engine profiling tools and commands (or substitutes).

  • Self-driven, flexible and comfortable working in a fast-changing production environment.

  • High-level understanding of the scene rendering pipeline and processes.

  • Good understanding of real-time art pipelines, asset integration, materials, shaders, lighting, and optimization.

  • Good at interdepartmental communication.

Nice to have

  • Experience in developing custom tools and scripts to streamline art workflows.

  • Experience with graphics programming and HLSL shader development.

  • Experience creating tools or pipeline improvements for artists.

  • Knowledge of scripting languages such as Python, Blueprint, or similar.

  • Familiarity with DCC tools and content pipelines.

We offer

  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.

  • Flexible working hours (core hours 10:00-16:00).

  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).

  • English language lessons.

  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.

  • Custom tools to automate boring, repetitive stuff.

  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.

  • Support in industry training courses, conferences and fairs participation.

  • Private medical insurance (Enel-med).

  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.

  • Psychological support.

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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