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Senior Lighting Artist (Fixed-Term Contract)

Role overview

Qualifications

  • At least 5 years experience in the role of Lighting Artist in the gaming industry
  • Experience in AAA production
  • Excellent knowledge of lighting tools and pipelines
  • Fluency in English

Responsibilities

  • Creating dramatic and compelling lighting that supports photorealistic rendering
  • Collaborating and communicating constructively with Designers, Programmers and Technical Artists
  • Ensuring that all lighting deliverables are completed fully and in line with the production schedule
  • Producing and maintaining documentation to support asset production in compliance with rendering standards

Key facts

Hard skills

Other skills

  • Cooperation
  • Communication
  • Time Management

About the company

Fool's Theory logo

Fool's Theory

Video Games & Interactive Entertainment

We proudly present our first game! Seven: The Days Long Gone (www.seven-game.com) We are a company of AAA veterans who decided to take a break from huge productions and find refuge in the mountains of southern Poland. In the past we've contributed our skills and lives to critical and commercial successes of games such as: The Witcher 2: Assassins of Kings The Witcher 3: Wild Hunt Ancient Space Hard West Kholat and many more smaller indie titles. During the production of those games we always had an idea of how a development process should look like so we decided to start our own company. This is how Fool's Theory has come to life!

Company details

IndustryVideo Games & Interactive Entertainment
Company size51 - 200

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Job description

About us

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.

We are a collective of experienced and creative developers, who share a simple philosophy - we believe that unbridled passion and flexible processes are what makes the perfect combo for crafting great games.

We are actively seeking skilled individuals to join our team to work on The Witcher 3: Wild Hunt – Songs of the Past expansion, developed in cooperation with CD PROJEKT RED.

Sounds interesting? Get in touch with us!

Responsibilities

  • Creating dramatic and compelling lighting that supports photorealistic rendering.

  • Using light to establish depth and layering in a scene while at the same time supporting the story and characters.

  • Using light to enhance environmental storytelling.

  • Deconstructing lighting and textures in a physically based renderer to establish appropriate color correct values.

  • Keeping artistic style consistent with the defined visual style for the game.

  • Collaborating and communicating constructively with Designers, Programmers and Technical Artists.

  • Ensuring that all lighting deliverables are completed fully and in line with the production schedule.

  • Producing and maintaining documentation to support asset production in compliance with rendering standards.

Requirements

  • At least 5 years experience in the role of Lighting Artist in the gaming industry.

  • Experience in AAA production.

  • Excellent knowledge of lighting tools and pipelines.

  • Excellent knowledge of direct and indirect light, luminance, color theory, and composition.

  • Solid knowledge of the technical and performance limitations of real-time lighting.

  • Self-driven to complete assigned tasks in a timely manner while maintaining a high level of quality.

  • Ability to easily cooperate with others.

  • Refraining from using AI generative tools to produce imagery for this job.

  • Fluency in English.

Nice to have

  • Familiarity with Lumen and UE5 lighting workflows.

  • Experience with custom engines.

We offer

  • Fixed-term contract.

  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.

  • Flexible working hours (core hours 10:00-16:00).

  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).

  • English language lessons.

  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.

  • Custom tools to automate boring, repetitive stuff.

  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.

  • Support in industry training courses, conferences and fairs participation.

  • Private medical insurance (Enel-med).

  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.

  • Psychological support.

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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