Logo for Fool's Theory

Cinematic Animator

Role overview

Qualifications

  • Previous experience working on or shipping AAA title, preferably a story-driven RPG
  • Proven professional experience in a similar role as a Cinematic Animator
  • Strong character animation skills with proven understanding of body mechanics and character acting
  • Familiarity with facial animation pipelines, facial motion capture processing and performance capture workflows

Responsibilities

  • Create high-quality, believable character animations for cutscenes and dialogues
  • Work closely with Cinematic Designers and other disciplines to create high quality cinematic sequences
  • Create character performances using motion capture and keyframe
  • Work under Animation Lead to make sure animations meet project technical and artistic standards

Key facts

Hard skills

Other skills

  • Communication
  • Organizational Skills
  • Collaboration

About the company

Fool's Theory logo

Fool's Theory

  • Video Games & Esports
  • 51–200
We proudly present our first game! Seven: The Days Long Gone (www.seven-game.com) We are a company of AAA veterans who decided to take a break from huge productions and find refuge in the mountains of southern Poland. In the past we've contributed our skills and lives to critical and commercial successes of games such as: The Witcher 2: Assassins of Kings The Witcher 3: Wild Hunt Ancient Space Hard West Kholat and many more smaller indie titles. During the production of those games we always had an idea of how a development process should look like so we decided to start our own company. This is how Fool's Theory has come to life!

Your match analysis

See how your profile stacks up against this role.

We compared the job requirements to your profile to show where you're strong and where you fall short.

Job description

About us

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.

We are a collective of experienced and creative developers, who share a simple philosophy - we believe that unbridled passion and flexible processes are what makes the perfect combo for crafting great games.

We are actively seeking skilled individuals to join our team to work on The Witcher 3: Wild Hunt – Songs of the Past expansion, developed in cooperation with CD PROJEKT RED.

Sounds interesting? Get in touch with us!

Responsibilities

  • Create high-quality, believable character animations for cutscenes and dialogues.

  • Work closely with Cinematic Designers and other disciplines to create high quality cinematic sequences.

  • Create character performances using motion capture and keyframe.

  • Work on facial animations, ensuring believable performances.

  • Work under Animation Lead to make sure animations meet project technical and artistic standards.

  • Take ownership of assigned work, ensuring quality and delivery throughout production.

Requirements

  • Previous experience working on or shipping AAA title, preferably a story-driven RPG.

  • Proven professional experience in a similar role as a Cinematic Animator.

  • Strong character animation skills with proven understanding of body mechanics and character acting.

  • Familiarity with facial animation pipelines, facial motion capture processing and performance capture workflows.

  • Experience with keyframe facial animation.

  • Knowledge of Autodesk Motionbuilder and Maya.

  • Experience working with game engines.

  • Good understanding of cinematic production pipelines, from initial design concept to final polish.

  • Strong communication and organizational skills.

  • Ability to collaborate with designers and technical animators.

Nice to have

  • Understanding of cinematic language, cinematography, camera work and scene pacing.

  • Experience participating in motion capture productions, including session preparation, working with actors or assisting during recording sessions.

  • Experience with animation pipeline tools and workflow optimization.

We offer

  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.

  • Flexible working hours (core hours 10:00-16:00).

  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).

  • English language lessons.

  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.

  • Custom tools to automate boring, repetitive stuff.

  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.

  • Support in industry training courses, conferences and fairs participation.

  • Private medical insurance (Enel-med).

  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.

  • Psychological support.

Related jobs

See all 3D Animator jobs

Other jobs at Fool's Theory