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Senior Technical Animator (Unreal Engine | Remote) Europe

Role overview

Qualifications

  • 6+ years of professional experience in game animation or technical animation.
  • Strong hands-on experience with Unreal Engine 5 and real-time character animation systems.
  • Excellent technical skills in character rigging, skinning, and deformation.
  • Professional proficiency with Maya and Blender, including their integration with Unreal Engine.

Responsibilities

  • Create, maintain, and optimize character rigs for bipedal, non-bipedal, and mechanical characters.
  • Implement and maintain character animation systems directly in Unreal Engine.
  • Develop and improve workflows connecting Maya, Blender, and Unreal Engine.
  • Work closely with our partner's animation, technical art, and engineering teams.

Key facts

Hard skills

Other skills

  • Problem Solving
  • Communication
  • Collaboration

About the company

beffio studio logo

beffio studio

Video Games & Interactive Entertainment

We specialize in the creation of real-time 3D Assets for Unity3D & Unreal Engine 4. We do everything with a passion to achieve the highest image quality possible. This approach has become a part of every professional on our incredibly talented team. In every aspect, we always push, develop and refine processes at every given opportunity, and as a result, have developed a highly adaptive production pipeline that allows us to complete projects above expectations. From the beginning, we wanted to utilize our knowledge from the creative industry in this market & create products executed with attention to detail, where the main emphasis is placed on aesthetics & usability. We think that combining design, art & technology in products such as Unity3D & Unreal Engine 4 is the future of the digital industry. If you are looking for a collaboration please reach us at hello@beffio.com

Company details

Company typeStartup
IndustryVideo Games & Interactive Entertainment
Company size11 - 50

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Job description

Senior Technical Animator (Unreal Engine | Remote)

Location: Remote | International Team

Employment: Project-Based / Contract

Open Positions: 2

Position Overview

We are looking for experienced Senior Technical Animators with strong Unreal Engine expertise and a passion for solving complex animation challenges for an unannounced game project with one of our partners.

We believe exceptional technical animation is about more than creating character rigs. It's about building reliable systems, developing efficient workflows, and empowering animators to bring characters to life with the highest level of quality and technical precision.

As part of our co-development team, you will work closely with animators, technical artists, and gameplay programmers to develop, integrate, and optimize character rigs, animation systems, and production pipelines directly in Unreal Engine.

This is a hands-on senior role for someone with strong technical animation fundamentals, excellent problem-solving skills, and the ability to take ownership of complex animation systems within an established production environment.

Responsibilities

Character Rigging & Technical Animation

  • Create, maintain, and optimize character rigs for bipedal, non-bipedal, and mechanical characters.

  • Develop robust rigging and skinning solutions that support high-quality character performances.

  • Ensure character rigs are efficient, scalable, and suitable for real-time game production.

  • Collaborate with animators to resolve deformation issues and improve animation workflows.

  • Maintain technical consistency across character setups and animation assets.

Unreal Engine Animation Systems

  • Implement and maintain character animation systems directly in Unreal Engine.

  • Work with Animation Blueprints, State Machines, Blend Spaces, and Motion Matching workflows.

  • Support animation logic and integration involving Behavior Trees and State Trees.

  • Collaborate with gameplay programmers to develop reliable character animation behavior.

  • Investigate, debug, and resolve animation-related issues across in-game systems.

  • Optimize animation systems to meet real-time performance requirements.

Animation Pipelines & Tools

  • Develop and improve workflows connecting Maya, Blender, and Unreal Engine.

  • Build efficient processes for animation export, import, retargeting, and character integration.

  • Create reusable tools and technical solutions that improve animator productivity.

  • Identify pipeline bottlenecks and implement scalable improvements.

  • Maintain clear technical documentation and share knowledge across teams.

Collaboration & Co-Development

  • Work closely with our partner's animation, technical art, and engineering teams.

  • Integrate into existing production pipelines and contribute to established technical standards.

  • Translate animation requirements into practical, production-ready solutions.

  • Take ownership of assigned systems and proactively identify technical risks.

  • Communicate technical challenges, progress, and solutions clearly across distributed teams.

Requirements

  • 6+ years of professional experience in game animation or technical animation.

  • Proven experience working on commercially released game productions.

  • Strong hands-on experience with Unreal Engine 5 and real-time character animation systems.

  • Excellent technical skills in character rigging, skinning, and deformation.

  • Strong understanding of animation principles, character mechanics, and real-time animation workflows.

  • Professional proficiency with Maya and Blender, including their integration with Unreal Engine.

  • Practical experience with Animation Blueprints, State Machines, Blend Spaces, and Motion Matching.

  • Understanding of Behavior Trees, State Trees, and their interaction with character animation systems.

  • Experience developing and maintaining DCC-to-engine animation pipelines.

  • Ability to diagnose and resolve complex animation integration and performance issues.

  • Strong understanding of technical constraints, performance optimization, and scalable production workflows.

  • Ability to work independently and collaborate effectively with animators, technical artists, and programmers.

  • Excellent communication skills and fluency in English.

Bonus Skills

  • Strong experience with Unreal Engine Control Rig and procedural animation systems.

  • Knowledge of IK Rig, IK Retargeter, Full Body IK, and runtime animation solutions.

  • Experience with Python, MEL, or mGear for rigging and pipeline automation.

  • Experience creating custom animation tools and editor utilities.

  • Familiarity with high-fidelity character systems and complex character deformation.

  • Experience with procedural animation, physics-driven animation, or runtime rigging.

  • Experience optimizing animation systems for demanding real-time applications.

  • Previous experience working in a co-development environment with international teams.

What We Offer

  • Opportunity to contribute to an unannounced game project with one of our partners.

  • Direct collaboration with experienced animation and engineering teams.

  • Meaningful technical ownership over character animation systems and production workflows.

  • Fully remote collaboration within an international development environment.

  • Competitive compensation based on experience and contract arrangements.

  • Potential opportunities for continued collaboration on future projects.

  • Supportive and experienced Beffio Studios team.

Ready to Bring Characters to Life Through Technology?

Send us your portfolio, technical breakdowns, or examples of animation systems you have developed.

We are especially interested in seeing Unreal Engine animation implementations, character rigs, technical tools, and production workflows that demonstrate your ability to solve complex animation challenges in real game development environments.

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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