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Animation Artist (f/m/d)

Role overview

Qualifications

  • Strong knowledge of 3D animation workflows using Blender, Maya, 3ds Max, or similar software
  • Experience working with Unreal Engine 5 animation systems and Animation Blueprints
  • Understanding of rigging, skinning and character setup workflows
  • Familiarity with modern real-time game production pipelines and industry-standard animation workflows

Responsibilities

  • Create, implement and optimize high-quality animations for humanoid and non-humanoid characters in Unreal Engine 5.
  • Set up and maintain animation systems in UE5, including Animation Blueprints, Control Rig, State Machines and Sequencer workflows.
  • Produce in-game cinematics, cutscenes and scripted animation sequences.
  • Collaborate with designers, programmers, artists and technical artists in agile development teams and contribute to multiple projects while improving workflows and pipelines.

About the company

Aesir Interactive GmbH logo

Aesir Interactive GmbH

Video Games & Interactive Entertainment

Aesir Interactive is a renowned German Developer studio, based in Munich, Germany. A passionate team of more than 35 designers, artists and programmers lay the foundation for captivating games and innovative interactive applications. As a leading Unreal Engine developer, Aesir has established an impressive tech stack and workflow to ensure smooth and continuous development: all in order to create lively and fascinating worlds for passionate gamers worldwide on all common consoles and PC. The diverse members of Aesir come from all over the world but share a common goal - creating unforgettable experiences through elegance, discipline and excellence.

Company details

Company typeSME
IndustryVideo Games & Interactive Entertainment
Company size11 - 50

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Job description

The kind of stuff you`ll be doing:

  • Work hands-on in Unreal Engine 5 across multiple active game projects.

  • Create, implement and optimize high-quality animations for both humanoid and non-humanoid characters.

  • Produce animations directly in Unreal Engine.

  • Set up and maintain animation systems in UE5, including Animation Blueprints, Control Rig, State Machines and Sequencer workflows.

  • Implement in-game cinematics, cutscenes and scripted animation sequences.

  • Collaborate closely with designers, programmers, artists and technical artists in agile development teams of up to 15 people.

  • Contribute to several projects simultaneously while maintaining quality and consistency.

  • Help improve animation workflows, pipelines and production efficiency.

  • Define specifications and briefs for outsourced animation work, including feedback and handover processes.

  • Contribute to exciting game titles across multiple platforms.

  • Work alongside a passionate and experienced development team.

  • Primarily work with Unreal Engine 5, contributing hands on work directly in the projects.

  • Create and optimize animations - both for humanoids (biped) and non-humanoids - in UE or in CC tools (preferably in blender).

  • Set up and work with animations in UE4/5, including control rig and animation blueprint systems.

  • Implement sequences and cutscenes.

  • Work in an agile project team with up to 15 people.

  • Take part in several projects at a time.

  • Improve workflows and pipelines.

  • Work on awesome game titles for various platforms.

  • Create specifications and briefs for outsourced work and handle handovers and feedback.

  • Work with a competent, passionate team of developers.

Who are we looking for:

  • Strong knowledge of 3D animation workflows using Blender, Maya, 3ds Max, or similar software.

  • Experience working with Unreal Engine 5 animation systems and Animation Blueprints.

  • Understanding of rigging, skinning and character setup workflows.

  • Familiarity with modern real-time game production pipelines and industry-standard animation workflows.

  • Strong understanding of production tools, workflows and optimization practices.

  • Basic understanding of shaders, materials and PBR workflows.

  • Proactive mindset with a willingness to research, learn and share knowledge with the team.

The ideal candidate also has one more of the following:

  • Experience with modeling and texturing.

  • Basic 2D art or design skills.

  • Strong eye for visual quality, timingand polish.

  • Interest in bridging the gap between Art and Technical Art.

  • Experience creating shaders, VFX, particles, or procedural systems.

  • Advanced Blueprint knowledge in Unreal Engine.

  • Experience with cinematic workflows and Sequencer tools.

You are:

  • A collaborative team player who enjoys solving problems together.

  • Self-motivated, organized and reliable.

  • Comfortable communicating in English, both written and spoken.

  • Interested in working onsite with our team in Munich.

What we offer:

  • A great motivated, passionate and ambitious team of over 100 people in Munich
  • A secure job in an up-coming industry with a bright future
  • 38-hour week
  • We pay for your train / public transport ticket
  • Flexible remote working time models by arrangement 
  • Relocation support if needed
  • Free drinks like softdrinks, coffee, tea and a weekly fresh organic fruit basket
  • A super awesome, modern and unique office
  • You also get a credit card from us, which we top up with 50€ per month *
  • Lunch subsidy of 7.50€ per working day
  • Company-based events for knowledge transfer, fun and recreation
After probation time

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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