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Level Designer (f/m/d) Regular / Senior

Role overview

Qualifications

  • 5+ years of professional experience as a level designer in game development
  • Expert knowledge of Unreal Engine 4/5, including greyboxing, scripting, and level performance tuning
  • Strong understanding of narrative integration, player flow, and engagement
  • 2+ shipped titles for console/PC as a regular or Sr. Level Designer

Responsibilities

  • Designing and blocking out a wide range of open-world and architectural spaces
  • Driving the level design vision from concept to final implementation
  • Integrating level design with environment art to express gameplay and aesthetics
  • Collaborating with tech and art departments to refine spatial design

Key facts

Other skills

  • Mentorship
  • Collaboration
  • Communication

About the company

Aesir Interactive GmbH logo

Aesir Interactive GmbH

Video Games & Interactive Entertainment

Aesir Interactive is a renowned German Developer studio, based in Munich, Germany. A passionate team of more than 35 designers, artists and programmers lay the foundation for captivating games and innovative interactive applications. As a leading Unreal Engine developer, Aesir has established an impressive tech stack and workflow to ensure smooth and continuous development: all in order to create lively and fascinating worlds for passionate gamers worldwide on all common consoles and PC. The diverse members of Aesir come from all over the world but share a common goal - creating unforgettable experiences through elegance, discipline and excellence.

Company details

Company typeSME
IndustryVideo Games & Interactive Entertainment
Company size11 - 50

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Job description

About the company:


Your role:

As a Senior Level Designer, you are fluent in Unreal Engine 4 / 5 and bring solid industry experience with a strong understanding of game and level design principles. You’ll lead the creation of immersive gameplay spaces and collaborate across departments to deliver memorable player experiences. You are confident in owning features, mentoring others, and aligning creative vision with technical implementation.


The kind of stuff you`ll be doing:

  •  Designing and blocking out a wide range of open-world and architectural spaces in varied environments, with an emphasis on gameplay and narrative flow.
  • Driving the level design vision from concept to final implementation.
  • Integrating your level design with environment art to express gameplay and aesthetics cohesively.
  • Collaborating with tech and art departments to refine spatial design, performance, and visual quality.
  • Leading by example and supporting junior designers with guidance and structured feedback.
  • Sharing your work with the team to communicate your intentions and integrate feedback.
  • Contributing within and outside of your responsibilities to a varied, ambitious, and inventive catalogue of games.


Who are we looking for:

  • You are passionate about your craft, experienced, and constantly looking to push the boundaries of gameplay and level design.
  • 2+ shipped titles for console/PC as a regular or Sr. Level Designer 
  • You study games across genres, analyzing their successes and challenges.
  • You are collaborative, with a strong grasp of how your work fits into the wider game development pipeline.
  • You communicate clearly, are self-organized, and diligent in tracking and presenting your progress.
  • Your portfolio demonstrates your design thinking, execution quality, and professional approach to documentation and polish.


Main responsibilities

  • Conceptualizing levels (on paper or using any 2D software) 
  • Greyboxing in Unreal Engine
  • Building and iterating level designs with gameplay entities, terrain, and environment elements.
  • Implementing levels and missions that integrate gameplay objectives with narrative.
  • Creating and testing basic content setups, ensuring alignment with overall game mechanics and goals.
  • Collaborating closely with creative, narrative, and technical teams throughout development.


The ideal candidate also has one more of the following:

  • Demonstrable industry experience in a senior or lead capacity.
  • A strong portfolio showcasing well-documented level design work.
  • Advanced understanding of gameplay, mechanics, and system design.
  • Ability to contribute to world-building and environmental storytelling.
  • Narrative design capabilities: characters, dialogue, story arcs, and scene design.
  • Technical understanding of engine rendering (e.g., draw calls, texture memory).
  • Artistic sensibilities: lighting, color theory, and basic visual composition.
  • Level art experience or the ability to collaborate effectively with environment artists.
  • 3D modeling experience and willingness to learn new tools.


Your Daily Work


Your Profile


Responsibilities


Benefits


Your Profile:


Preferred qualifications:


The ideal candidate also has:


You have:

  • 5+ years of professional experience as a level designer in game development.
  • Expert knowledge of Unreal Engine 4/5, including greyboxing, scripting, and level performance tuning.
  • A portfolio showcasing playable levels, design documentation, and creative execution.
  • Strong understanding of narrative integration, player flow, and engagement.
  • Experience mentoring other designers or leading a small team.


You are:


What we offer:


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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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