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Senior DevOps / Tools Engineer

Role overview

Qualifications

  • Worked on AAA titles in the past and are familiar with their build and automation pipelines
  • Experiencing with modern build automation tools and orchestration systems
  • Strong scripting or programming skills (Python, C#, PowerShell, Bash, or similar)
  • Understanding of source control workflows (Git, Perforce, or similar)

Responsibilities

  • Design, implement, and maintain robust CI/CD pipelines for multiple game projects
  • Build and support automated build, packaging, and deployment systems
  • Develop internal tools and automation that improve productivity for teams
  • Collaborate with game teams to understand workflow pain points and deliver scalable solutions

Key facts

Other skills

  • Communication
  • Problem Solving
  • Collaboration

About the company

Blackbird Interactive logo

Blackbird Interactive

Video Games & Interactive Entertainment

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI. BBI was listed among the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte. https://linktr.ee/BlackbirdInteractive.com

Company details

IndustryVideo Games & Interactive Entertainment
Company size201 - 500

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Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
 
Our studio operates as a remote-first workplace, offering flexible work arrangements.
 
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

As a Senior DevOps / Tools Engineer, you'll build and maintain the infrastructure, automation, and developer tooling that powers our game teams. You'll work across multiple projects, partnering with engineers, technical artists, QA, and production to create and adapt reliable pipelines that allow teams to ship games efficiently and confidently. You will implement modern, AI-enabled workflows including code reviews, data validation, bugs triaging and reporting.

This role is ideal for someone who enjoys solving complex engineering problems, improving developer workflows, and building systems that scale across multiple projects.


What You’ll Deliver
  • Design, implement, and maintain robust CI/CD pipelines for multiple game projects, including Jenkins, TeamCity, Azure Dev Ops..

  • Build and support automated build, packaging, and deployment systems across development, testing, and release environments.

  • Develop internal tools and automation that improve productivity for engineers, artists, designers, QA, and production teams.

  • Leverage various AI tools and agents to reduce manual work.

  • Own and improve systems for crash reporting, diagnostics, telemetry, and build health monitoring.

  • Partner with IT to maintain build farms, version control integrations, artifact management, and related developer infrastructure.

  • Collaborate with game teams to understand workflow pain points and deliver scalable solutions.

  • Improve security, reliability, monitoring, and operational best practices across development infrastructure.

  • Document tools, systems, and processes to ensure they are maintainable and accessible to the wider team.


  • You’ll Thrive Here If You
  • Worked on AAA titles in the past and are familiar with their build and automation pipelines.

  • Are experienced with modern build automation tools and orchestration systems.

  • Have strong scripting or programming skills (Python, C#, PowerShell, Bash, or similar).

  • Embrace modern development practices, including AI-assisted tooling, to improve productivity and automation.

  • Understand source control workflows (Git, Perforce, or similar), including branching and release strategies.

  • Have experience supporting Unreal Engine, Unity, or proprietary game engines.

  • Communicate well with both technical and non-technical teammates.

  • Take ownership, enjoy solving difficult problems, and continuously look for ways to improve systems.


  • Bonus XP
  • Experience shipping PC and console games.

  • Experience with Unreal Engine systems, like Unreal Game Sync, Gauntlet Automation Framework, etc.

  • Familiarity with containerization and orchestration technologies such as Docker and Kubernetes.

  • Knowledge of crash reporting and analytics platforms (Backtrace, Sentry, Crashpad, Bugsplat, or similar).

  • Experience with release engineering, certification pipelines, or console platform tooling.

  • Apply once. Then go straight to the hiring manager.

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    MR

    Marcus Rivera

    Chief Revenue Officer

    m.rivera@company.com
    linkedin.com/in/marcusrivera
    Unlocked after you apply
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