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Environment Artist (5-month contract)

Role overview

Qualifications

  • 3+ years of proven gameplay development experience
  • Excellent communication and presentation skills
  • Experience with Unreal Engine 5
  • Demonstrated experience with Substance, Fab/Megascans, and other environment art tools

Responsibilities

  • Create and develop convincing environment and level art using Unreal Engine 5
  • Work with the Creative Leads to author immersive content for a Third Person Shooter
  • Problem-solve and support tools and tech development to achieve visual and performance targets in engine
  • Monitor deliverable progress, manage assigned scope and requested changes, and follow through on commitments

Key facts

Other skills

  • Problem Solving
  • Communication
  • Teamwork
  • Presentations

About the company

Blackbird Interactive logo

Blackbird Interactive

Video Games & Interactive Entertainment

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI. BBI was listed among the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte. https://linktr.ee/BlackbirdInteractive.com

Company details

IndustryVideo Games & Interactive Entertainment
Company size201 - 500

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Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Responsibilities
  • Create and develop convincing environment and level art using Unreal Engine 5

  • Work with the Creative Leads to author immersive content for an Third Person Shooter

  • Problem-solve and support tools and tech development to achieve visual and performance targets in engine

  • Monitor deliverable progress, manage assigned scope and requested changes, and follow through on commitments

  • Ensure assets meet technical requirements for Unreal Engine 5

  • Work independently with minimal supervision, while collaborating effectively within the team and taking ownership of problems

  • Document tools and production pipelines in a clear and understandable way


  • Requirements
  • 3+ years of proven gameplay development experience

  • Demonstrated ability to work on multidisciplinary project teams and adapt to changing priorities throughout the product life cycle

  • Excellent communication and presentation skills

  • Experience with Unreal Engine 5

  • Demonstrated experience with Substance, Fab/Megascans, and other environment art tools


  • Pluses
  • Experience with third person action games
  • Apply once. Then go straight to the hiring manager.

    After you apply, unlock the direct contact details of the people who actually make the call. A quick follow-up makes you 5x more likely to land an interview.

    MR

    Marcus Rivera

    Chief Revenue Officer

    m.rivera@company.com
    linkedin.com/in/marcusrivera
    Unlocked after you apply
    ·

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