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Senior Software Engineer (Unreal)

Role overview

Qualifications

  • 5+ years of professional game development experience
  • 5+ years of professional C++ programming experience
  • Experience shipping at least one AA or AAA console title
  • Recent experience working within Unreal Engine development environments

Responsibilities

  • Designing, developing, and maintaining gameplay and technical systems using C++ and Unreal Engine
  • Collaborating with multidisciplinary teams to implement features that support gameplay, content creation, and overall product quality
  • Working within a large existing codebases while maintaining high standards of code quality and maintainability
  • Identifying, troubleshooting, and resolving technical issues through effective debugging and problem-solving

Key facts

Other skills

  • Problem Solving
  • Collaboration
  • Communication
  • Teamwork

About the company

VOID Interactive logo

VOID Interactive

Video Games & Interactive Entertainment

VOID Interactive is an Irish based global software development company that exists to deliver exceptional digital content for the video game and personal entertainment industries. Our headline project, READY OR NOT, is a realistic, tactical First Person Shooter game set against a backdrop of political and economic instability. The player will be placed in the boots of Judge, an elite SWAT commander being tasked with defusing tense, hostile situations in a morally bankrupt city. Check us out on Steam: https://store.steampowered.com/app/1144200/Ready_or_Not/

Company details

IndustryVideo Games & Interactive Entertainment
Company size11 - 50

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Job description

We’re VOID Interactive, the kick-ass team behind the best-selling FPS game Ready or Not, which has sold over 13 million copies across all platforms. We’re a fully remote, 70+ person studio made up of seriously talented individuals from all over the world who love games and creating exceptional experiences for players.  
 
As a Senior Software Engineer, you will play a key role in developing and maintaining the systems that power our games. You’ll work closely with designers, artists, producers, and fellow engineers to build robust, scalable, and high-performance gameplay and technical systems. 

 
This role requires a highly capable engineer who is comfortable working within large codebases, solving complex technical challenges, and taking ownership of features from design through implementation. You should be equally comfortable collaborating across disciplines and working independently in a remote-first environment. Additionally, you will support an unannounced project currently in active development. We are particularly interested in candidates with experience shipping games on multiple platforms and working within fast-moving development environments. 
 
Your responsibilities will include:  

  • Designing, developing, and maintaining gameplay and technical systems using C++ and Unreal Engine 
  • Collaborating with multidisciplinary teams to implement features that support gameplay, content creation, and overall product quality 
  • Working within large existing codebases while maintaining high standards of code quality and maintainability 
  • Identifying, troubleshooting, and resolving technical issues through effective debugging and problem-solving 
  • Optimisation of systems and workflows to improve game performance, stability, and scalability 
  • Participating in code reviews and contributing to engineering best practices 
  • Supporting the testing and validation of new systems and features 
  • Working closely with production and leadership teams to estimate, plan, and deliver engineering work 
  • Contributing to technical decision-making and long-term project goals 
  • The ability to communicate technical solutions effectively to both technical and non-technical stakeholders 
     

What you'll bring to the team:  

  • 5+ years of professional game development experience 
  • 5+ years of professional C++ programming experience 
  • Experience shipping at least one AA or AAA console title 
  • Recent experience working within Unreal Engine development environments 
  • Experience working within large codebases and multidisciplinary development teams 
  • Strong debugging, optimisation, and problem-solving skills 
  • Ability to plan, design, develop, and test gameplay and technical systems 
  • Strong understanding of software engineering principles, performance considerations, and code quality practices 
  • Ability to work independently while contributing effectively to a collaborative remote-first team 
  • Strong communication and collaboration skills 

 

Bonus points if you have:  

  • Experience with CI/CD pipelines, build engineering, or DevOps workflows 
  • Experience supporting live-service or post-launch products 
  • Experience contributing to technical architecture and long-term engineering planning 

 

Please note:    

For Irish residents, this role is offered as a full-time employee position. For applicants based outside of Ireland, the role will be offered on a contractor basis. We are a remote-first company and are committed to hiring the best candidate for the role, regardless of where you are located. If you are outside our company’s home base, that’s okay with us. 


CompensationDOE

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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