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Senior UE5 C++ Gameplay Engineer

Role overview

Qualifications

  • Strong experience with UE5 C++ plugin/module development
  • Proven expertise in real-time audio streaming in Unreal Engine
  • Hands-on experience with WebSocket/streaming protocol integration in C++
  • Experience with LLM/Conversational AI voice systems

Responsibilities

  • Design and develop UE5 C++ plugins and modules with runtime plugin architecture
  • Implement real-time audio streaming systems using USoundWaveProcedural
  • Integrate WebSocket and streaming protocols in C++ with persistent session management
  • Architect event-driven systems using decoupled delegates and event bus patterns

Key facts

  • Remote from: Serbia, Europe, EMEA
  • Full time
  • Senior (5-10 years)
  • Industrial Engineer
  • English

Hard skills

About the company

EPAM Systems logo

EPAM Systems

IT Services & IT Consulting

Since 1993, EPAM Systems, Inc. (NYSE: EPAM) has used its software engineering expertise to become a leading global provider of digital engineering, cloud and AI-enabled transformation services, and a leading business and experience consulting partner for global enterprises and ambitious startups. We address our clients’ transformation challenges by fusing EPAM Continuum’s integrated strategy, experience and technology consulting with our 30+ years of engineering execution to speed our clients’ time to market and drive greater value from their innovations and digital investments. We make GenAI real with our AI LLM orchestration, testing and engineering solutions, EPAM DIAL, EPAM EliteA™ and EPAM AI/RUN™, respectively. We deliver globally, but engage locally with our expert teams of consultants, architects, designers and engineers, making the future real for our clients, our partners and our people around the world. We believe the right solutions are the ones that improve people’s lives and fuel competitive advantage for our clients across diverse industries. Our thinking comes to life in the experiences, products and platforms we design and bring to market. Added to the S&P 500 and the Forbes Global 2000 in 2021 and recognized by Glassdoor and Newsweek as a Top 100 Best Workplace, our multidisciplinary teams serve customers across six continents. We are proud to be among the top 15 companies in Information Technology Services in the Fortune 1000 and to be recognized as a leader in the IDC MarketScapes for Worldwide Experience Build Services, Worldwide Experience Design Services and Worldwide Software Engineering Services. Learn more at www.epam.com.

Company details

Company typeXLarge
IndustryIT Services & IT Consulting
Company size10001

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Job description

We are looking for a Senior UE5 C++ Gameplay Engineer . If you are looking to give your career a real boost with a global leader in digital transformation, EPAM is the perfect choice. If you'd like to learn more about this position and project, apply now. Responsibilities Design and develop UE5 C++ plugins and modules with runtime plugin architecture, including Build.cs configuration and module dependencies Implement real-time audio streaming systems using USoundWaveProcedural, including PCM buffering, resampling, sample-rate/audio-format handling, underrun mitigation, and latency tuning Integrate WebSocket and streaming protocols in C++ with persistent session management, JSON-based event protocols, reconnection strategies, and backpressure handling Integrate LLM / Conversational AI voice systems including TTS and STT, prompt and session design, turn-taking systems, and latency investigation/debugging Architect event-driven systems using decoupled delegates, event bus patterns, Unreal subsystems, and cross-system integration Implement MetaHuman runtime lip-sync systems, audio-to-viseme pipelines, and feed streamed audio into facial animation Work with embedded Lua scripting and a Lua-driven data and logic layer, including C++/Lua bridge architectures Perform audio and network debugging/profiling, including tracing raw protocol events and diagnosing audio quality, latency, and streaming issues Requirements Strong experience with UE5 C++ plugin/module development, runtime (non-editor) code, plugin boundaries, and integration patterns Proven expertise in real-time audio streaming in Unreal Engine (USoundWaveProcedural, PCM buffering, resampling, sample-rate and audio-format handling, underrun mitigation, and latency tuning) Hands-on experience with WebSocket / streaming protocol integration in C++, including persistent session management, JSON-based event protocols, reconnection strategies, and backpressure handling Experience with LLM / Conversational AI voice systems: TTS and STT integration, prompt and session design, turn-taking systems, and latency debugging Solid understanding of event-driven architecture: decoupled delegates, event bus patterns, Unreal subsystems, and cross-system integration Experience with MetaHuman integration, runtime lip-sync systems, audio-to-viseme pipelines, and feeding streamed audio into facial animation Proficiency with embedded Lua scripting, experience working with a Lua-driven data and logic layer, and familiarity with C++/Lua bridge architectures Strong audio and network debugging/profiling skills: tracing raw protocol events, diagnosing audio quality issues, and diagnosing latency and streaming issues Experience with libwebsockets is a plus Nice to have Experience with StateTree in Unreal Engine Background in gameplay systems and components Knowledge of multiplayer replication Proficiency with Blueprints Experience with animation systems

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Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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