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Senior Tech UI Designer

Role overview

Qualifications

  • 3+ years of experience shipping digital products or game UI with a strong UI/UX foundation
  • Expertise in Figma (components, variants, auto-layout, reusable libraries, handoff-ready documentation)
  • Understanding of Unreal UI constraints and workflows, including UMG concepts
  • Proficiency in English at a B2+ level

Responsibilities

  • Define UI flows, user journeys, and interaction models for in-game screens and features; produce clear, implementable specs
  • Build and maintain a scalable UI component system that supports consistent implementation
  • Author detailed behavior rules: navigation/focus order, input handling expectations, error states, and edge cases
  • Collaborate daily with client engineers and UI artists to ensure designs are feasible and performant

Key facts

  • Remote from: Ukraine, Europe, EMEA
  • Full time
  • Senior (5-10 years)
  • UI Designer
  • Polish, English

Hard skills

Other skills

  • Collaboration
  • Problem Solving

About the company

EPAM Systems logo

EPAM Systems

  • IT Services & Consulting
  • XLarge
  • 10,001+
Since 1993, EPAM Systems, Inc. (NYSE: EPAM) has used its software engineering expertise to become a leading global provider of digital engineering, cloud and AI-enabled transformation services, and a leading business and experience consulting partner for global enterprises and ambitious startups. We address our clients’ transformation challenges by fusing EPAM Continuum’s integrated strategy, experience and technology consulting with our 30+ years of engineering execution to speed our clients’ time to market and drive greater value from their innovations and digital investments. We make GenAI real with our AI LLM orchestration, testing and engineering solutions, EPAM DIAL, EPAM EliteA™ and EPAM AI/RUN™, respectively. We deliver globally, but engage locally with our expert teams of consultants, architects, designers and engineers, making the future real for our clients, our partners and our people around the world. We believe the right solutions are the ones that improve people’s lives and fuel competitive advantage for our clients across diverse industries. Our thinking comes to life in the experiences, products and platforms we design and bring to market. Added to the S&P 500 and the Forbes Global 2000 in 2021 and recognized by Glassdoor and Newsweek as a Top 100 Best Workplace, our multidisciplinary teams serve customers across six continents. We are proud to be among the top 15 companies in Information Technology Services in the Fortune 1000 and to be recognized as a leader in the IDC MarketScapes for Worldwide Experience Build Services, Worldwide Experience Design Services and Worldwide Software Engineering Services. Learn more at www.epam.com.

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Job description

We are seeking a Senior Tech UI Designer to turn UX/visual direction into implementable, production-ready UI specifications and prototypes for Unreal Engine. This role bridges design and engineering by defining flows, interaction behavior, navigation rules, and component standards that ship reliably across platforms and input methods. Responsibilities Define UI flows, user journeys, and interaction models for in-game screens and features; produce clear, implementable specs Build and maintain a scalable UI component system (patterns, components, variants, states) that supports consistent implementation Author detailed behavior rules: navigation/focus order, back behavior, input handling expectations, error/empty/loading states, and edge cases Collaborate daily with client engineers and UI artists to ensure designs are feasible, performant, and consistent in-engine Support iteration and polish: review implementations, provide actionable feedback, and adjust designs based on technical constraints and playtest/QA findings Requirements 3+ years of experience shipping digital products or game UI with a strong UI/UX foundation Expertise in Figma (components, variants, auto-layout, reusable libraries, handoff-ready documentation) Capability to create implementation-ready documentation: annotated layouts, interaction notes, state diagrams, and acceptance criteria Understanding of Unreal UI constraints and workflows, including UMG concepts (layout, anchors, scaling, widget states/animations) Understanding of focus-based navigation and multi-input requirements (controller + keyboard/mouse) Experience designing responsive UI for multiple resolutions/aspect ratios and safe-area considerations Proficiency in English at a B2+ level Nice to have Familiarity with UI systems/framework conventions used in Unreal (e.g., screen stacks, activatable views, common navigation patterns) Experience with localization-aware design (string expansion, truncation rules, dynamic layouts) Understanding of accessibility/readability considerations (contrast, font sizing, couch-distance UI) Experience working on live products with rapid iteration and frequent releases

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