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Senior Technical UI Artist

Role overview

Qualifications

  • 5+ years of experience in UI Art, UI Tech Art, Technical Art, or Game UI Development
  • Proficiency in Unreal Engine 5 UI workflows
  • Expertise in UMG, Slate, Material Editor, Niagara, Blueprints, and Sequencer
  • Strong visual design fundamentals in typography, composition, hierarchy, iconography, and branding

Responsibilities

  • Transform UX wireframes into polished UI designs, prototypes, design systems, and style guides using Figma, Photoshop, and Illustrator
  • Implement final UI in UE5 through UMG, Slate, widget animations, Material Editor, Niagara, Level Sequencer, and basic Blueprint logic
  • Build and maintain menus, HUD, UI materials, shaders, VFX, animations, transitions, micro-interactions, and motion systems
  • Optimize UI assets across PC, console, and mobile platforms, including texture atlasing, shader cost, and performance profiling

Key facts

Hard skills

Other skills

  • Communication
  • Teamwork
  • Problem Solving

About the company

EPAM Systems logo

EPAM Systems

  • IT Services & Consulting
  • XLarge
  • 10,001+
Since 1993, EPAM Systems, Inc. (NYSE: EPAM) has used its software engineering expertise to become a leading global provider of digital engineering, cloud and AI-enabled transformation services, and a leading business and experience consulting partner for global enterprises and ambitious startups. We address our clients’ transformation challenges by fusing EPAM Continuum’s integrated strategy, experience and technology consulting with our 30+ years of engineering execution to speed our clients’ time to market and drive greater value from their innovations and digital investments. We make GenAI real with our AI LLM orchestration, testing and engineering solutions, EPAM DIAL, EPAM EliteA™ and EPAM AI/RUN™, respectively. We deliver globally, but engage locally with our expert teams of consultants, architects, designers and engineers, making the future real for our clients, our partners and our people around the world. We believe the right solutions are the ones that improve people’s lives and fuel competitive advantage for our clients across diverse industries. Our thinking comes to life in the experiences, products and platforms we design and bring to market. Added to the S&P 500 and the Forbes Global 2000 in 2021 and recognized by Glassdoor and Newsweek as a Top 100 Best Workplace, our multidisciplinary teams serve customers across six continents. We are proud to be among the top 15 companies in Information Technology Services in the Fortune 1000 and to be recognized as a leader in the IDC MarketScapes for Worldwide Experience Build Services, Worldwide Experience Design Services and Worldwide Software Engineering Services. Learn more at www.epam.com.

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Job description

We are seeking a Senior Technical UI Artist to bridge the gap between UI design and real-time engine implementation, crafting polished interfaces, motion systems, and visual effects that elevate the player experience. Responsibilities Transform UX wireframes into polished UI designs, prototypes, design systems, and style guides using Figma, Photoshop, and Illustrator Implement final UI in UE5 through UMG, Slate, widget animations, Material Editor, Niagara, Level Sequencer, and basic Blueprint logic Build and maintain menus, HUD, UI materials, shaders, VFX, animations, transitions, micro-interactions, and motion systems Establish reusable UI frameworks, material functions, VFX, motion templates, and asset libraries Apply cameras, lighting, and post-processing where 3D meets UI (spatial/diegetic UI) Optimize UI assets across PC, console, and mobile platforms, including texture atlasing, shader cost, and performance profiling Requirements 5+ years of experience in UI Art, UI Tech Art, Technical Art, or Game UI Development Proficiency in Unreal Engine 5 UI workflows Expertise in UMG, Slate, Material Editor, Niagara, Blueprints, and Sequencer Skills in shaders, materials, and real-time VFX Understanding of UI animation, motion design, timing, easing, micro-interactions, and transition design Background in shader development, texture optimization, atlasing, and performance profiling Familiarity with cross-platform UI scaling Understanding of lighting, post-processing, cameras, and spatial/diegetic UI in real-time rendering Strong visual design fundamentals in typography, composition, hierarchy, iconography, and branding Portfolio demonstrating UI/UX visual design, iconography, texturing, and in-engine motion/FX work English proficiency at B2 level or higher

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