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Senior Product Designer (iOS 26 / Liquid Glass / Figma) (6month Project) - Portugal Full Remote

Role overview

Qualifications

  • Native app design specialism with proven experience designing with Liquid Glass on iOS 26+ and/or iPadOS 26+
  • Hands-on experience working with Design Systems including components and variants
  • Advanced Figma mastery: Auto Layout, components, variants, and libraries
  • High attention to detail and visual rigour

Responsibilities

  • Analyse production user journeys and recreate their screens
  • Compare production components against design files and identify discrepancies
  • Document differences with visual references and affected screens
  • Build local components and templates structured by user journey and platform

Key facts

Hard skills

Other skills

  • Detail Oriented
  • Analytical Skills
  • Organizational Skills
  • Communication

About the company

HumanIT Digital Consulting logo

HumanIT Digital Consulting

Whether it’s sport, politics or technology, great teams can change the world.HumanIT is a consultancy company specialized in providing the best recruitment solutions for technology companies around the world. Our job is to find the perfect fit between globally-oriented companies and the worldwide community of humans.» Direct Hiring» Consulting» Set Up OperationsWe wholeheartedly believe that the human aspect is always essential to any kind of relationship, at any workplace, in friendship and in life.Only because.. we are all humans! 🚀 #HIT #humantohuman

Company details

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Job description

Senior Product Designer (iOS 26 / Liquid Glass / Figma) - Portugal Full Remote

ABOUT THE OPPORTUNITY

We’re looking for a Senior Product Designer with native iOS expertise to join a well-established digital product team. They are building a shared, reliable design foundation for multiple product teams. This is a hands-on, fully remote role for a detail-obsessed designer who enjoys bringing order to complexity. You’ll turn a live, evolving product into a structured, well-documented template library that teams will rely on every day.

PROJECT & CONTEXT

The product is live across iOS 26+ and iPadOS 26+, with Apple’s Liquid Glass design language at its core. Your mission is to close the gap between what’s in production and what’s in the design files. You will:

  • Analyse production user journeys and recreate their screens, including states, interactions and platform-specific nuances
  • Compare production components against the design files and identify missing components and discrepancies in structure, appearance or behaviour
  • Document each difference with visual references, deviation descriptions and the affected screens or journeys
  • Build local components and variants that accurately reflect the current product, ready for review and alignment with the Design System
  • Organise screens into reusable templates, named consistently and structured by user journey and platform
  • Make sure templates are easy for different teams to adopt and adapt, with enough context to support new feature design

Expected deliverable: an organised template library that mirrors the live product, with documented discrepancies and local components prepared for review.

WHAT WE’RE LOOKING FOR (Required)

  • Native app design specialism, with proven experience designing with Liquid Glass on iOS 26+ and/or iPadOS 26+. This must be clearly stated on your CV.
  • Hands-on experience working with Design Systems, including how components, variants, patterns and tokens relate, and knowing when to reuse a component and when to propose a new variant. This must also be clear on your CV.
  • Advanced Figma mastery: Auto Layout, components, variants, component properties, variables, styles and libraries
  • High attention to detail and visual rigour, with a strong eye for discrepancies in layout, spacing, typography, colour, iconography and behaviour
  • Solid web and app interaction design background: responsive behaviour, platform conventions and states (loading, error, empty, success, unavailable)
  • Strong analytical and documentation skills, so you can describe issues clearly and constructively for designers and developers
  • Systematic, organised thinking to keep screens, journeys and shared files consistent across teams
  • Working knowledge of digital accessibility, to flag issues and guide future decisions
  • Autonomy and clear communication: you manage your own workload, resolve ambiguity and escalate what needs validation
  • Fluent English (written and spoken)

NICE TO HAVE (Preferred)

  • Previous experience building, contributing to or maintaining a Design System, beyond consuming one

Compensation: €1,800 – €2,500/month net, depending on experience and seniority level.

Why HumanIT people stay (4.4 Glassdoor, 89% recommend)

  • 15th month salary
  • Health insurance covering your family
  • Birthday off
  • Mobility program for digital nomads
  • Real work-life balance

Full benefits: https://www.humanit.pt/careers/#perks
What it’s really like: https://www.humanit.pt/careers/#work-at

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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