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XR Designer (Junior to Mid-Level)

Role overview

Qualifications

  • 2–5 years of relevant design experience, including XR, VR, AR, or interactive 3D work.
  • A portfolio showing strong experience design, clear user-centered decisions, spatial interactions, and how testing and feedback improved the outcome.
  • Strong fundamentals in experience design, interaction design, and visual design.
  • Proficiency in Figma and practical familiarity with a real-time engine; Unreal Engine preferred.

Responsibilities

  • Evaluate XR experiences directly in VR, identify and prioritize design issues.
  • Participate in client and SME workshops and create Project Outlines.
  • Develop XR experience flows and interactions, and work in Unreal Engine.
  • Collaborate with Solution Delivery, Client Strategy, and Engineering to improve workflows.

Key facts

Hard skills

Other skills

  • Communication
  • Collaboration

About the company

realworld one logo

realworld one

realworld one is the global leader in enterprise virtual (VR) and augmented reality (AR) software solutions, focusing on the life sciences, analytical, diagnostics and medical, pharmaceutical, chemical and processing industries. realworld one’s customers include several major, well-known companies such as Lonza, Illumina, ZEISS, Bio-Rad, Agilent Technologies, Beckman Coulter Life Sciences, Becton Dickinson, QIAGEN, Hologic, GEA Group, Leica Microsystems, and Tecan among many others. With its comprehensive scientific and industry expertise, realworld one has developed a systematic approach to implementing VR and AR within the areas of sales and marketing, service and support, research and development, as well as manufacturing and production. At present, the company employs more than 300 people at its headquarters in Freiburg im Breisgau (Germany) and at other locations in Berlin (Germany), San Diego (USA), Austin (USA), Bangalore (India), and Guangzhou (China).

Company details

Company typeScaleup

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Job description

Position Summary

As an XR Designer at realworld one, you will play an important role in building a new category around one of the largest unmet opportunities in industrial enterprises: execution performance.

While organizations invest billions in systems that manage quality, operations, service, and business performance, no system today is designed to measure, improve, and manage execution itself. We believe execution performance will become a critical enterprise layer, enabling organizations to systematically improve operational performance and business outcomes.

realworld one is building the platform required to make this vision a reality.

Based in our Bangalore office and reporting to the Director of Design, you will design and refine XR experiences for our clients. Strong experience design skills and the ability to make clear, well-reasoned design decisions underpin the role. Much of your work will involve reviewing XR experiences and working with the Solution Delivery team to improve usability, consistency, and quality, alongside client workshops and spatial design in Unreal Engine.

Content Design is the primary focus - supporting Product Design contributions cover platform products and realworld one development kit (RDK) standard interactions, features, and templates.

We are hiring two designers in India, based in our Bangalore office, at Junior to Mid-Level. Junior designers own defined tasks with guidance, while Mid-Level designers own defined workstreams with limited guidance.

Responsibilities

  • Evaluate XR experiences directly in VR, identify and prioritize design issues, give Solution Delivery and Engineering actionable feedback, and verify fixes against our design and quality standards.
  • Participate in client and SME workshops and create Project Outlines to define objectives, scope, experience flows, assumptions, and open questions.
  • Develop XR experience flows and interactions, and work in Unreal Engine to refine spatial layouts, navigation, and usability.
  • Collaborate with Solution Delivery, Client Strategy, and Engineering to turn complex pharma workflows into feasible experiences and improve them through iteration.
  • Contribute to platform products and RDK standard interactions, features, and templates, using lessons from client experiences to improve shared design standards.

Qualifications

  • 2–5 years of relevant design experience, including XR, VR, AR, or interactive 3D work. Demonstrated capability and ownership determine level; years are indicative.
  • A portfolio showing strong experience design, clear user-centered decisions, spatial interactions, and how testing and feedback improved the outcome.
  • Strong fundamentals in experience design, interaction design, and visual design, with the ability to balance user needs, spatial usability, learning objectives, and technical feasibility.
  • Clear communication and constructive collaboration with Solution Delivery, designers, developers, and clients; openness to feedback and reliable follow-through.
  • Proficiency in Figma and practical familiarity with a real-time engine. Unreal Engine is preferred; transferable engine experience is welcome with readiness to learn Unreal.
  • Familiarity with AI tools for ideation, prototyping, and documentation, with sound judgment in validating outputs and handling confidential client information.

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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