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Senior Cinematic Facial Animator (CONTRACT)

Role overview

Qualifications

  • Advanced knowledge of Maya
  • Proficiency in Insomniac proprietary tools (preferred)
  • Knowledge of Microsoft Office Suite
  • Ability to calculate figures and apply algebra and geometry concepts

Responsibilities

  • Develop high-quality cinematic facial animation content using motion capture data and hand-key techniques
  • Collaborate with Animation Directors and Lead Animators to design cinematic facial performances
  • Troubleshoot technical issues with facial animation integration into engine
  • Utilize project management tools to track progress and manage workload

Key facts

  • Remote from: California (USA)
  • Fixed term
  • Senior (5-10 years)
  • Computer Animator
  • 165 - 165K yearly
  • Polish

Hard skills

Other skills

  • Communication
  • Problem Solving

About the company

Insomniac Games logo

Insomniac Games

Video Games & Interactive Entertainment

Insomniac Games has created and developed award-winning video game franchises across multiple platforms for 25 years, selling more than 70 million games along the way. We’re best known for developing the PlayStation®4 smash-hit, Marvel's Spider-Man (2018), and creating iconic PlayStation franchises such as Spyro the Dragon (1998), Ratchet & Clank (2002) and Resistance (2005). With studios in Burbank, Calif. and Durham, NC, Insomniac has earned 20 local, regional, state and national awards for our workplace culture. You can learn more about us at https://insomniac.games

Company details

Company typeSME
IndustryVideo Games & Interactive Entertainment
Company size201 - 500

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Job description

This is an 8-month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.

Insomniac Games is looking for a Senior Cinematics Facial Animator. In this role, the Senior Cinematics Facial Animator is responsible for creating high-quality in-game cinematic facial animation utilizing FACS based rigs that meet the visual and performance standards established by the Animation Director. This role includes integration of facial capture data into scene layouts and polish of facial performance through final implementation in the game engine.

 Essential Duties and Responsibilities include the following:  

  • Develop high-quality cinematic facial animation content using both motion capture data and hand-key techniques with FACS based rigs, ensuring alignment with schedule and performance benchmarks.
  • Collaborate closely with Animation Directors and Lead Animators to design cinematic facial performances that reflect the game's vision and adhere to its unique cinematography style.
  • Contribute to setting and maintaining performance standards and working in tandem with other departments to ensure seamless integration of cinematics into the game engine.
  • Troubleshoot technical issues with facial animation integration into engine.
  • Refine and enhance character performances, focusing on facial animation, to create lifelike and engaging scenes.
  • Participate actively in cinematic team feedback sessions, presenting work, and incorporating constructive critique.
  • Demonstrate a strong grasp of animation and camera principles essential for crafting a realistic and immersive cinematic experience.
  • Utilize project management tools such as Jira and Flow to effectively track progress and manage workload.
  • Communicate efficiently with the Animation Director and Project Management to report on progress, addressing potential roadblocks to ensure timely delivery of tasks.
  • Perform additional related responsibilities as assigned to support the animation team's goals and objectives.

Supervisory Responsibilities: This job has no supervisory responsibilities, however this role mentors more junior artists.  

Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodation may be made to enable individuals with disabilities to perform the essential functions. 

Mathematical Skills: Ability to calculate figures and amounts such as discounts, interest, commissions, proportions, percentages, area, circumference, and volume.  Ability to apply concepts of basic algebra and geometry. 

Reasoning Skills: Ability to define problems, collect data, establish facts, and draw valid conclusions. Ability to interpret an extensive variety of technical instructions in mathematical or diagram form and deal with several abstract and concrete variables. 

Computer Skills: Advanced knowledge of Maya, Insomniac proprietary tools (preferred), and a knowledge of Microsoft Office Suite. MotionBuilder and Adobe Premiere a plus. Knowledge of common state machine flow in any game engine a plus. 

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.$76.92—$86.06 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
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