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VFX Artist

Role overview

Qualifications

  • Intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent.
  • Proficient in Maya and Photoshop for painting and editing textures.
  • Good team skills and collaborative attitude.
  • Solid traditional arts background is a plus.

Responsibilities

  • Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements.
  • Places visual FX across all areas of the game, including environmental and gameplay FX, and cinematics.
  • Creates FX textures and shaders with node-based shader networks.
  • Optimizes FX for framerate and memory.

Key facts

  • Remote from: California (USA)
  • Full time
  • Character Artist
  • 163 - 163K yearly
  • English

Hard skills

Other skills

  • Collaboration
  • Teamwork
  • Communication
  • Problem Solving

About the company

Insomniac Games logo

Insomniac Games

Video Games & Interactive Entertainment

Insomniac Games has created and developed award-winning video game franchises across multiple platforms for 25 years, selling more than 70 million games along the way. We’re best known for developing the PlayStation®4 smash-hit, Marvel's Spider-Man (2018), and creating iconic PlayStation franchises such as Spyro the Dragon (1998), Ratchet & Clank (2002) and Resistance (2005). With studios in Burbank, Calif. and Durham, NC, Insomniac has earned 20 local, regional, state and national awards for our workplace culture. You can learn more about us at https://insomniac.games

Company details

Company typeSME
IndustryVideo Games & Interactive Entertainment
Company size201 - 500

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Job description

This is a 12- month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.

Insomniac Games is looking for a VFX Artist. In this role the VFX Artist is responsible for creating VFX to work and assist in gameplay, environments, and cinematics of games.

ESSENTIAL FUNCTIONS AND RESPONSIBILITIES

  • Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements.
  • Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics.
  • Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
  • Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent.
  • Creates FX shaders with node-based shader networks.
  • Creates simple geometry and UV sets.
  • Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis
  • Optimizes FX for framerate and memory.
  • Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine.
  • Understands and adds to the overall art style of game.
  • Orchestrates FX events involving layering and timing of different FX to create a believable scene.
  • Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting.
  • Other duties may be assigned

Reasoning Ability: Ability to define problems, collect data, establish facts, and draw valid conclusions. Ability to interpret an extensive variety of technical instructions in mathematical or diagram form and deal with several abstract and concrete variables.

Computer Skills: Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping. Proficient in Photoshop for painting and editing textures. Proficient with node- based shader networks. Knowledge of other visual effects software is a plus.

Other Skills: Good team skills, collaborative attitude, and good observation skills and ability to use reference materials. Ability to work independently. Proficient Animation and timing skills. Solid traditional arts background a plus.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below, this is an hourly rate.$75—$85 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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