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Lighting Artist

Role overview

Qualifications

  • Experience with game engine tools, especially Unreal Engine
  • Strong understanding of lighting principles and techniques
  • Ability to create photorealistic rendering
  • Experience in environmental storytelling through lighting

Responsibilities

  • Work closely with the Creative Director and other artists to shape and maintain the game's visual style and lighting quality
  • Create dramatic and compelling lighting that enhances environmental storytelling and establishes depth in scenes
  • Leverage game engine tools to achieve high-quality lighting while respecting artistic and technical constraints
  • Optimize lighting to balance visual quality and performance

Key facts

Hard skills

Other skills

  • Collaboration
  • Creativity

About the company

Bloober Team logo

Bloober Team

Unknown

Company details

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Job description

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?

  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.

  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.

  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.

  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.


Currently we are looking for:

Lighting Artist

Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!


Within this role you will be:

  • Working closely with the Creative Director, and other artists to shape and maintain the game's visual style and lighting quality,

  • Creating dramatic and compelling lighting that supports photorealistic rendering, enhances environmental storytelling, and establishes depth and layering in scenes,

  • Leveraging game engine tools (e.g., Unreal Engine) to achieve high-quality lighting while respecting artistic and technical constraints,

  • Optimizing lighting to balance visual quality and performance.

Apply once. Then go straight to the hiring manager.

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
Unlocked after you apply
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