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Associate Engineer, Multimedia (NTD)

Role overview

Qualifications

  • BS or MS in Computer Science, Computer Engineering, Electrical Engineering, or related field.
  • 0–3 years of software development experience.
  • Coursework or professional experience in C++ programming.
  • Coursework or foundational knowledge in Digital Signal Processing (DSP), multimedia technologies, or related areas.

Responsibilities

  • Develop, test, and maintain multimedia software components for audio, video, and streaming applications.
  • Participate in multimedia architecture, design reviews, and technical discussions.
  • Develop unit tests and support integration, validation, and performance testing activities.
  • Contribute to continuous improvement of software quality, performance, and maintainability.

About the company

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Nintendo

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry. Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family. For more information about Nintendo please visit www.nintendo.com.

Company details

Company size1001 - 5000

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Job description

Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon.  A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

The multimedia team at Redmond WA is part of a small global group that researches and develops system software for current and future Nintendo game systems.  We are seeking a Junior Software Engineer with a passion for multimedia technologies and a strong desire to learn and grow. The ideal candidate should have a growth mindset, embrace new challenges, and is eager to develop technical expertise in a collaborative environment. In this role, you will participate in the design, prototyping, development, maintenance, debugging, profiling, optimization, testing, and validation of multimedia software components. You will work closely with experienced engineers to deliver high-quality solutions and contribute to innovative multimedia experiences.

DESCRIPTION OF DUTIES

  • Develop, test, and maintain multimedia software components for audio, video, and streaming applications.
  • Participate in multimedia architecture, design reviews, and technical discussions.
  • Develop unit tests and support integration, validation, and performance testing activities.
  • Contribute to continuous improvement of software quality, performance, and maintainability.

REQUIRED QUALIFICATIONS

  • BS or MS in Computer Science, Computer Engineering, Electrical Engineering, or related field.
  • 0–3 years of software development experience.
  • Coursework or professional experience in C++ programming.
  • Coursework or foundational knowledge in Digital Signal Processing (DSP), multimedia technologies, or related areas.

PREFERRED QUALIFICATIONS

  • Understanding of audio and video compression standards.
  • Familiarity with multimedia frameworks and streaming technologies.
  • Knowledge of operating system concepts, including multithreading, synchronization, and memory management.
  • Experience with embedded or real-time system development.

 

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is onsite in Redmond, WA, and not open to remote status at this time.  

This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.

Pay Range:
$108,450$173,550 USD

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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