Logo for Fool's Theory

Senior VFX Artist

Role overview

Qualifications

  • Professional experience creating real-time VFX for games including shipped or completed projects.
  • A strong portfolio that demonstrates VFX creation for games.
  • Expertise in both real-time and baked simulations.
  • Ability to create high quality visual effects consistent with the artistic vision and quality of the project.

Responsibilities

  • Delivering high-quality visual effects matching artistic vision within technical constraints.
  • Creating and implementing particle effects for characters, environments, gameplay and cutscenes.
  • Maintaining high-quality and optimized VFX in collaboration with Lighting, Material and Tech Art teams.
  • Collaborating with multiple disciplines to create high-quality VFX for gameplay, cinematics and environments.

Key facts

Other skills

  • Creativity
  • Detail Oriented
  • Collaboration
  • Problem Solving
  • Communication
  • Planning
  • Research

About the company

Fool's Theory logo

Fool's Theory

Video Games & Interactive Entertainment

We proudly present our first game! Seven: The Days Long Gone (www.seven-game.com) We are a company of AAA veterans who decided to take a break from huge productions and find refuge in the mountains of southern Poland. In the past we've contributed our skills and lives to critical and commercial successes of games such as: The Witcher 2: Assassins of Kings The Witcher 3: Wild Hunt Ancient Space Hard West Kholat and many more smaller indie titles. During the production of those games we always had an idea of how a development process should look like so we decided to start our own company. This is how Fool's Theory has come to life!

Company details

IndustryVideo Games & Interactive Entertainment
Company size51 - 200

Your match analysis

See how your profile stacks up against this role.

We compared the job requirements to your profile to show where you're strong and where you fall short.

Job description

About us

We are Fool's Theory, a company from Bielsko-BiaΕ‚a in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.

We are a collective of experienced and creative developers, who share a simple philosophy - we believe that unbridled passion and flexible processes are what makes the perfect combo for crafting great games.

We are actively seeking skilled individuals to join our team to work on The Witcher 3: Wild Hunt – Songs of the Past expansion, developed in cooperation with CD PROJEKT RED.

Sounds interesting? Get in touch with us!

Responsibilities

  • Delivering high-quality visual effects matching artistic vision within technical constraints.

  • Creating and implementing particle effects for characters, environments, gameplay and cutscenes.

  • Maintaining high-quality and optimized VFX in collaboration with Lighting, Material and Tech Art teams.

  • Collaborating with multiple disciplines to create high-quality VFX for gameplay, cinematics and environments.

  • Researching new workflows, tools and techniques to improve and push the quality of real-time VFX.

  • Creating visually engaging and immersive VFX for environments.

  • Delivering assets that fit in the technical budgets.

  • Documenting workflow and communicating relevant information to other teams.

Requirements

  • Professional experience creating real-time VFX for games including shipped or completed projects.

  • A strong portfolio that demonstrates VFX creation for games.

  • Expertise in both real-time and baked simulations.

  • Ability to create high quality visual effects consistent with the artistic vision and quality of the project.

  • Experience with creating a wide variety of realistic game-ready visual effects.

  • Experience with in-engine particle systems.

  • Solid understanding of real-time rendering techniques, shaders and lighting.

  • Very good knowledge of 3D packages (3ds Max/Blender), texture authoring software (Photoshop/Substance Designer) and simulation software (Houdini).

  • Good understanding of performance limitations and optimization procedures.

  • Outstanding creativity and attention to detail.

  • Ability to independently plan your own work, search for references and present ideas to stakeholders.

  • Excellent communication and problem solving skills.

  • Fluent in English.

We offer

  • Flexible working hours (core hours 10:00-16:00).

  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).

  • English language lessons.

  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.

  • Custom tools to automate boring, repetitive stuff.

  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.

  • Support in industry training courses, conferences and fairs participation.

  • Private medical insurance (Enel-med).

  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.

  • Psychological support.

Apply once. Then go straight to the hiring manager.

After you apply, unlock the direct contact details of the people who actually make the call. A quick follow-up makes you 5x more likely to land an interview.

MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
Unlocked after you apply
Β·

Artist Related jobs

Other jobs at Fool's Theory

Premium

Reach out to the hiring manager directly.

Gain access to the contact details of the hiring managers who actually decide, and reach out to network with them directly. That, plus more when you upgrade:

  • Full match report with fit score and gaps
  • Career diagnostics on how recruiters read you
  • Curated company matches and warm intros
  • 48h early access to new roles

Cancel anytime.