Blackbird Interactive
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Build gameplay systems, including narrative, exploration and inventory.
Support artists and animators with the Metahuman pipeline.
Partner closely with designers to build high quality and fun experiences.
Integrate modern Unreal pipelines to improve efficiency and quality of the game.
Communicate clearly with stakeholders about technical constraints, trade-offs, dependencies, and execution plans.
Have 3+ years of experience developing in C++ in Unreal Engine 4 and 5, ideally in a platform-focused or systems programming role.
Are familiar with console platform SDKs (Sony, Microsoft, or Nintendo) and TRC/XR submission processes.
Enjoy being jack-of-all-trades, getting your hands dirty and solving problems across all engineering spectrum including engine, gameplay, build systems, automation.
Have deep experience building and maintaining gameplay systems that are responsive, scalable, and designer-friendly.
Bring a strong ownership mindset, practical decision-making, and a focus on helping teams move effectively under production constraints.
Experience with the modern Unreal Engine 5 systems, like Metahuman, Nanite, Lumen.
Shipped at least one title on PS5, Xbox Series X|S, and or Nintendo hardware, especially in platform, performance, or engine roles.
Familiarity with Perforce, Jenkins, Unreal Build System, Unreal Gauntlet.
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Blackbird Interactive