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SENIOR GAMEPLAY ENGINEER [FTC REMOTE]

Role overview

Qualifications

  • Strong C++ skills and Unreal Engine experience
  • Deep understanding of multiplayer networking
  • A track record of shipping commercial multiplayer games
  • A passion for problem-solving and making things better

Responsibilities

  • Writing high-performance, scalable, and maintainable code
  • Solving tricky debugging and optimisation challenges
  • Making sure networking runs like a dream in multiplayer environments
  • Guiding and mentoring other engineers to level up their skills
  • Collaborating with designers and artists to create something amazing

Key facts

Other skills

  • Mentorship
  • Problem Solving
  • Collaboration

About the company

BULKHEAD logo

BULKHEAD

Video Games & Interactive Entertainment

Located in the heart of the UK, Derby serves as the home for BULKHEAD, a centre for creativity and innovation matched by its occupants here at Cardinal Square. Housing both of our Indie and AAA teams, our modern, highly accessible and ever evolving work space is a hospitable and welcoming environment for all those who join us on our journey. With a body of over 100 talented team members spread across multiple teams and projects, involvement remains a key focal point in our growth and expansion as we go from strength to strength. Adapting with an ever-evolving industry has been a key principal for our young company as we move forward, with each individual as important as the last, a focused and versatile ensemble determined to remain functional in a competitive environment. Check out more here: https://bulkheadinteractive.com/

Company details

Company typeScaleup
IndustryVideo Games & Interactive Entertainment
Company size51 - 200

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Job description

BULKHEAD is on the hunt for a Senior Engineer who specializes in gameplay engineering and thrives in Unreal Engine. If you’re passionate about crafting responsive, immersive gameplay systems and love solving technical challenges, we want to hear from you!

What you’ll be doing 

  • Writing high-performance, scalable, and maintainable code

  • Solving tricky debugging and optimisation challenges

  • Making sure networking runs like a dream in multiplayer environments

  • Guiding and mentoring other engineers to level up their skills

  • Collaborating with designers and artists to create something amazing

What we need from you:

  • Strong C++ skills and Unreal Engine experience

  • Deep understanding of multiplayer networking

  • A track record of shipping commercial multiplayer games

  • A passion for problem-solving and making things better

The Game

You'll be working on one of the most popular FPS titles in the world that sits in the top 10 most played games on Steam.

Notes:

  • This job is a 12 Month Fixed Term Contract

  • This job is Fully Remote

  • You must be UK or EU Based

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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