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Mid-level / Senior Platform Engineer (Porting / Co-dev)

Role overview

Qualifications

  • Strong modern C++ and systems-level debugging skills
  • Solid understanding of console constraints and performance fundamentals
  • Ability to take ownership and deliver maintainable solutions
  • Experience with Unreal Engine

Responsibilities

  • Own and evolve platform systems in proprietary engines across PC and consoles
  • Implement and optimize memory systems
  • Build and tune I/O and streaming foundations
  • Improve CPU performance and scalability

About the company

Blackbird Interactive logo

Blackbird Interactive

Video Games & Interactive Entertainment

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI. BBI was listed among the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte. https://linktr.ee/BlackbirdInteractive.com

Company details

IndustryVideo Games & Interactive Entertainment
Company size201 - 500

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Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects. That includes world-class IPs as well as our own creations across multiple genres.

We are seeking a passionate Platform Engineer to help across various, technically ambitious projects. You will work across platform-facing systems on modern consoles, including PS5, Xbox Series X|S, and Switch 2. You will implement new features, fix bugs, profile and optimize existing code. This role is remote-friendly in Canada (Pacific-time overlap required).


What You’ll Tackle
  • Own and evolve platform systems in proprietary engines across PC and consoles, with an emphasis on performance and reliability.

  • Implement and optimize memory systems (allocators, pools, paging/streaming heaps, fragmentation mitigation, lifetime tracking, OOM safety).

  • Build and tune I/O and streaming foundations (async file I/O, decompression pipelines, asset streaming, prioritization, bandwidth/latency hiding, patch-friendly layouts).

  • Improve CPU performance and scalability (job systems, thread scheduling, contention reduction, cache/memory locality, frame-time stability, hitch reduction).

  • Integrate and maintain platform SDK-facing code and abstraction layers, ensuring clean boundaries between platform-specific and cross-platform systems.

  • Profile and optimize using platform and internal tooling (CPU sampling, memory trackers, I/O traces, performance capture tools) to identify bottlenecks and regressions.

  • Partner with gameplay, rendering, audio, and content teams to define budgets, best practices, and guardrails that keep builds performant and stable.

  • Contribute to tooling and workflows that improve developer velocity (profiling hooks, telemetry, regression tests, automated reporting, validation checks).

  • Communicate clearly to production and stakeholders on constraints, trade-offs, risk, and roadmap for performance and platform readiness.


You’ll Thrive Here If You
  • Enjoy learning about bleeding edge technologies and implementing them from scratch.

  • Get excited to work on things that you’ve never worked on before.

  • Embrace being a generalist that can jump into various areas of a game engine, like platform APIs, streaming, rendering, audio, etc.

  • Have strong modern C++ and systems-level debugging skills (multithreading, performance profiling, low-level investigation).

  • Have solid understanding of console constraints and performance fundamentals: CPU architecture, memory hierarchy, cache behavior, and storage/I/O characteristics.

  • Ability to take ownership, deliver maintainable solutions, and contribute constructively to team standards.


Bonus XP
  • Any side projects you can share.

  • Shipped at least one title on PS5, Xbox Series X|S, and/or Nintendo hardware, especially with platform/performance responsibility.

  • Familiarity with platform profiling workflows (e.g., PIX and equivalent console tooling) and building internal performance diagnostics.

  • Experience creating performance regression detection (benchmarks, automated captures, dashboards) and production-friendly guardrails.

  • Experience with Unreal Engine.

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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