Logo for Blackbird Interactive

Environment Artist (9-month contract)

Role overview

Qualifications

  • 4+ years of industry experience
  • Demonstrated ability to create high-quality 3D environment art assets for games
  • Strong understanding of modeling, UVs, baking, and PBR texturing workflows
  • Experience in modular environment art creation and execution within a game engine

Responsibilities

  • Work closely with the Project Art Director and Team Leads to execute the visual direction of a third-person sci-fi action game
  • Create high-quality hardsurface assets such as props and environmental set pieces
  • Produce clean, efficient models and materials suited for real-time workflows and optimized for gameplay needs
  • Iterate quickly on concepts, prototypes, and final assets in collaboration with design, animation, and tech art

Key facts

Other skills

  • Collaboration
  • Proactivity

About the company

Blackbird Interactive logo

Blackbird Interactive

Video Games & Interactive Entertainment

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI. BBI was listed among the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte. https://linktr.ee/BlackbirdInteractive.com

Company details

IndustryVideo Games & Interactive Entertainment
Company size201 - 500

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Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

BBI are co-developing a third-person sci-fi action title (Unreal Engine) and are seeking a skilled 3D Environment Art Generalist who can help bring a striking, cohesive universe to life. You will collaborate with a tight-knit group of highly dedicated and talented artists, designers, and developers to create best-in-class game content from interpreting concept art to delivering final in-game assets. The ideal candidate has strong 3D modeling and texturing skills and can show modular environment art pipeline experience covering structures, props and organics. While this is not a lead role, the successful candidate will be proactive, collaborative, and capable of owning significant asset responsibilities and possess the ability to translate artistic direction into polished, high-quality assets.

Responsibilities
  • Work closely with the Project Art Director and Team Leads to execute the visual direction of a third-person sci-fi action game via a highly technical Unreal engine pipeline.

  • Create high-quality hardsurface assets such as props and environmental set pieces.

  • Produce clean, efficient models and materials suited for real-time workflows and optimized for gameplay needs.

  • Iterate quickly on concepts, prototypes, and final assets in collaboration with design, animation, and tech art.

  • Consistently deliver polished, production-ready work that enhances the overall quality bar.


  • Requirements
  • 4+ years of industry experience.

  • Demonstrated ability to create high-quality 3D environment art assets for games.

  • Strong understanding of modeling, UVs, baking, and PBR texturing workflows.

  • Experience in modular environment art creation and execution within a game engine.

  • Proficiency with Substance tools (Painter and/or Designer).

  • Experience working in a collaborative environment with Art Directors and cross-disciplinary teams.


  • Pluses
  • Sculpting skills for natural forms, organics and foliage.

  • Experience with Unreal Engine PCG system.

  • Passion for science fiction and action games.

  • Interest in worldbuilding, cinematics, or visual storytelling.

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    MR

    Marcus Rivera

    Chief Revenue Officer

    m.rivera@company.com
    linkedin.com/in/marcusrivera
    Unlocked after you apply
    ·

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