Logo for Fool's Theory

Cinematic Designer (fixed-term contract)

Key Facts

Remote From: 
Category:  Designer
Fixed term
English

Other Skills

  • β€’
    Editing
  • β€’
    Problem Solving
  • β€’
    Collaboration
  • β€’
    Communication

Roles & Responsibilities

  • Deep understanding of cinematic language, camera work and editing
  • Knowledge of Motion Builder
  • Open mind and willingness to discuss and learn
  • Proactive demeanour and strong problem-solving skills

Requirements:

  • Collaborating with Animation, Art, and Design to build exciting cinematics
  • Building high quality blockout for cinematic scenes in 3D software
  • Processing and integrating character animations, visual effects, and camera work
  • Independently maintaining and handling cinematics in a highly iterative environment

Job description

About us

We are Fool's Theory, a company from Bielsko-BiaΕ‚a in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.

We are a collective of experienced and creative developers, who share a simple philosophy - we believe that unbridled passion and flexible processes are what makes the perfect combo for crafting great games.

We are actively seeking skilled individuals to join our team to work on The Witcher 3: Wild Hunt – Songs of the Past expansion, developed in cooperation with CD PROJEKT RED.

Sounds interesting? Get in touch with us!

Responsibilities

  • Collaborating with Animation, Art, and Design to build exciting cinematics.

  • Building high quality blockout for cinematic scenes in 3D software.

  • Processing and integrating character animations, visual effects, and camera work.

  • Independently maintaining and handle cinematics in a highly iterative environment.

  • Consulting on the planning of cinematic team goals.

  • Troubleshooting problems in a collaborative and communicative way.

  • Taking initiative to do creative cross-departmental brainstorming.

  • In addition to core responsibilities, you will be encouraged to take ownership of key features with minimal direction, in support of the Cinematic Design Lead and the Cinematics team.

Requirements

  • Deep understanding of cinematic language, camera work and editing.

  • Knowledge of Motion Builder.

  • Open mind and willingness to discuss and learn.

  • Proactive demeanour and strong problem-solving skills.

Nice to have

  • Knowledge of composition and cinematography, with the ability to analyse and apply these principles.

  • Experience in non-linear storytelling

  • Experience with DaVinci resolve

We offer

  • Fixed-term contract.

  • Flexible working hours (core hours 10:00-16:00).

  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).

  • English language lessons.

  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.

  • Custom tools to automate boring, repetitive stuff.

  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.

  • Support in industry training courses, conferences and fairs participation.

  • Private medical insurance (Enel-med).

  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.

  • Psychological support.

Designer Related jobs

Other jobs at Fool's Theory

We help you get seen. Not ignored.

We help you get seen faster β€” by the right people.

πŸš€

Auto-Apply

We apply for you β€” automatically and instantly.

Save time, skip forms, and stay on top of every opportunity. Because you can't get seen if you're not in the race.

✨

AI Match Feedback

Know your real match before you apply.

Get a detailed AI assessment of your profile against each job posting. Because getting seen starts with passing the filters.

Upgrade to Premium. Apply smarter and get noticed.

Upgrade to Premium

Join thousands of professionals who got noticed and hired faster.