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Senior Animator (Fixed-term contract)

Key Facts

Remote From: 
Fixed term
Senior (5-10 years)
English

Other Skills

  • β€’
    Constructive Feedback
  • β€’
    Communication
  • β€’
    Teamwork
  • β€’
    Problem Solving

Roles & Responsibilities

  • At least 6 years of professional experience in a similar position
  • Proficient in Autodesk Maya
  • Familiarity with Autodesk MotionBuilder
  • Experience with game engines

Requirements:

  • Collaborate with the design, art, and narrative teams to create believable character and creature animations
  • Create expressive and character-driven animations for humans and creatures that enhance the game experience
  • Work with motion capture data
  • Implement created assets into engine

Job description

About us

We are Fool’s Theory, a company from Bielsko-BiaΕ‚a in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.

We are a collective of experienced and creative developers, who share a simple philosophy - we believe that unbridled passion and flexible processes are what makes the perfect combo for crafting great games.

We are actively seeking skilled individuals to join our team to work on an unannounced project developed in cooperation with CD PROJEKT RED.

Sounds interesting? Get in touch with us!

Responsibilities

  • Collaborate with the design, art, and narrative teams to create believable character and creature animations.

  • Create expressive and character-driven animations for humans and creatures that enhance the game experience.

  • Work with motion capture data.

  • Implement created assets into engine.

  • Perform iterative work in order to improve their quality.

  • Provide feedback on the work of the animation team.

  • Maintain animation pipeline.

  • Research new technical solutions.

  • Mentor the less experienced members of the team.

Requirements

  • At least 6 years of professional experience in a similar position.

  • Demonstrated knowledge of anatomy, both human and creature.

  • Proficient in Autodesk Maya.

  • Familiarity with Autodesk MotionBuilder.

  • Experience with game engines.

  • Good sense of characters, anatomy, movement dynamics, forces and masses.

  • Fluent English.

  • Experience with engine implemention.

  • Keeping up with technological nuances in the field of animation.

  • Ability to create animation assets consistent with the artistic vision and quality of the project.

  • Ability to clearly provide constructive feedback.

  • Good communication skills and eagerness to work in group.

  • Problem-solving oriented.

Nice to have

  • Rigging experience/knowledge

  • Scripting (MEL/Python) experience

  • Ability to independently plan your own work

We offer

  • Fixed-term contract.

  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.

  • Flexible working hours (core hours 10:00-16:00).

  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).

  • English language lessons.

  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.

  • Custom tools to automate boring, repetitive stuff.

  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.

  • Support in industry training courses, conferences and fairs participation.

  • Private medical insurance (Enel-med).

  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.

  • Psychological support.

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