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Game Designer – Voxel Assets & Visual Design

Key Facts

Remote From: 
Full time
English

Other Skills

  • Collaboration
  • Adaptability
  • Detail Oriented
  • Creativity

Roles & Responsibilities

  • Strong creative background in 3D design, digital art, or game asset development
  • Proficiency in Blender or similar 3D modeling tools
  • Understanding of textures, materials, UV mapping, and low-poly/voxel design techniques
  • Ability to adapt creative output to technical constraints, such as poly count, memory usage, and performance

Requirements:

  • Design voxel-style visual assets aligned with a Minecraft-like aesthetic
  • Create 2D, 2.5D, and 3D assets using tools such as Blender
  • Design textures, materials, and models suitable for in-game use
  • Export and prepare assets in formats suitable for engine integration

Job description

This is a remote position.

We are seeking a Game Designer with a creative eye and strong experience in 3D asset creation to design visual assets for a voxel-based game. This role is ideal for candidates who are passionate about stylized visuals and crafting coherent, block-style environments (similar to Minecraft), while collaborating with developers to ensure seamless integration with a custom-built game engine.

  • Design voxel-style visual assets aligned with a Minecraft-like aesthetic. 
  • Create 2D, 2.5D, and 3D assets using tools such as Blender. 
  • Design textures, materials, and models suitable for in-game use. 
  • Ensure visual consistency across environments, objects, and props. 
  • Export and prepare assets in formats suitable for engine integration. 
  • Collaborate closely with the Games Developer to align on technical constraints. 
  • Iterate on assets based on gameplay, performance, or engine feedback. 


Requirements

  • Strong creative background in 3D design, digital art, or game asset development.

  • Proficiency in Blender or similar 3D modeling tools.

  • Understanding of core concepts such as textures, materials, UV mapping, and low-poly/voxel design techniques.

  • Ability to adapt creative output to technical constraints, such as poly count, memory usage, and performance.

  • Demonstrated ability to maintain visual consistency and style cohesion across game assets.

  • Strong attention to detail and responsiveness to iterative feedback.

  • Comfortable collaborating across disciplines in a remote team environment.



  • Benefits

    • Opportunity for 100% remote work.

    • Competitive compensation package i

    • Work closely with a technically innovative team on a creative and stylized game experience.

    • Supportive environment for creative exploration and iterative improvement.

    If you are excited by voxel art, custom workflows, and the intersection of design and development, we’d love to hear from you.


    Note: Only shortlisted candidates will be contacted for further discussions.

    Teams Squared is an equal opportunity employer, valuing diversity and inclusivity.



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