Logo for Colonist

UI Artist

Role overview

Qualifications

  • Strong portfolio showing game UI, interaction design, or animation work (link yours when applying)
  • Proficiency in Figma or equivalent tools
  • Solid grasp of animation principles and motion design
  • Understanding of game mechanics and how UI serves gameplay

Responsibilities

  • Create high-quality UI designs that set a new standard for creativity and usability
  • Create animations and motion that make interactions feel alive and intentional
  • Collaborate with developers and QA to ensure designs ship as intended
  • Identify and solve visual problems without waiting to be asked

About the company

Colonist logo

Colonist

Video Games & Interactive Entertainment

We are a modern-day gaming guild with a mission to make multiplayer games players want to play. Growing up we were part of online Clans, Guilds, and Alliances in various MMOs & online games. Today, Colonist is our online Guild, and we work tirelessly towards our mission. * We are fully remote * We are output-driven and work asynchronously * We are a hybrid between a startup and a game company * We keep meetings at a minimum and; * We have fun and make our game while playing it!

Company details

IndustryVideo Games & Interactive Entertainment
Company size11 - 50

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Job description

Wanted: Colonist UI Artist

Working Hours: We work asynchronously and value outcomes over hours

Location: Fully Remote

Compensation:

  • Competitive salary paid in USD

  • Negotiable range based on experience and location

  • Stock (own a piece of Colonist)

About Colonist

We're building the biggest digital board game platform on the internet. Last year, our players spent 3,037 years playing 60 million games on our Settlers of Catan alternative. We're a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love.

About The Role

You'll own the visual quality of Colonist's UI. That means translating game mechanics into beautiful, intuitive interfaces, and making every button, animation, and screen feel like it belongs in a world players want to stay in. You'll work closely with developers and product to ship work that reaches millions of players.

This isn't a support role. We want someone who pushes quality forward independently and treats the product like their own.

What You'll Do

  • Create high-quality UI designs that set a new standard for creativity and usability

  • Create animations and motion that make interactions feel alive and intentional

  • Collaborate with developers and QA to ensure designs ship as intended

  • Identify and solve visual problems without waiting to be asked

Requirements

  • Strong portfolio showing game UI, interaction design, or animation work (link yours when applying)

  • Proficiency in Figma or equivalent tools

  • Solid grasp of animation principles and motion design

  • Understanding of game mechanics and how UI serves gameplay

  • Clear, structured written communication; this is a remote, async team

Nice to Have

  • Basic scripting for prototyping (JavaScript, C#, or AI-assisted tooling)

  • Game sound design experience

Our Values at Colonist

We strongly adhere to these values in our team - if these resonate, then you’ll love working here!

Dependability

We're self-driven players who deliver without needing supervision. When we commit to something, we make it happen.

Ownership

We take full responsibility and go beyond our roles to improve Colonist. Each of us acts like we own the company, because through our stock options, we do.

Clear Communication

In our remote environment, written communication is key. We're direct, structured, and always keep our team in the loop.

Efficient Execution

We move fast and focus on impact. Instead of getting stuck on perfect solutions, we find practical ways forward and get things done.

Continuous Learning

We're curious problem solvers who love a challenge. We constantly seek new ideas, embrace feedback, and aren't afraid to change our minds when we're wrong.

Why Colonist

  • Your work ships to 3,6M+ yearly active players

  • Async culture; deep work, no performative meetings

  • Unlimited vacation, yearly team offsite, full work equipment

  • Budget to experiment with any AI tool you want

  • Stock options: you'll own a piece of what you're building

  • Access to all company metrics and internal discussions

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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