Wanted: Colonist QA Engineer
Working Hours: We work asynchronously and value outcomes over hours
Location: Fully Remote
Compensation:
$1,500 – $3,000 USD/month (based on experience and location)
Stock (own a piece of Colonist)
About Colonist
We're building the biggest digital board game platform on the internet. Last year, our players spent 3,037 years playing 60 million games on our Settlers of Catan alternative. We're a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love.
About The Role
You'll own quality for a product played by millions. Your job is to catch problems before players do, not just bugs in new code, but things that feel wrong, don't make sense, or shouldn't have shipped the way they were. You'll work across web, mobile, and Discord, testing every significant change and raising the bar for what "ready to ship" means at Colonist.
You Will
Run weekly QA sessions on dev and staging builds on a fixed release cycle, with post-release production checks
Test PRs in a fast pace - happy path, edge cases, cross-platform - and approve or request changes with clear reasoning
Monitor Discord bug channels, validate player reports, and convert confirmed issues into structured tickets
Catch things that aren't bugs but are wrong: bad UX, illogical behavior, things that shouldn't have shipped the way they did
Ensure every significant change is tested across web, mobile, and Discord
Find gaps in the QA process proactively - propose fixes, introduce tools, document and roll out improvements without waiting to be asked
Fix smaller bugs directly in the development branch
You Are
Experienced with full-cycle QA: test planning, execution, reporting, and follow-through
Sharp on detail and strong on judgment, you know when something is a bug and when it's a product problem
Comfortable across platforms: web, mobile, Discord, and tools like GitHub, Linear, and BrowserStack
A clear async communicator: your bug reports are structured, your feedback is direct, and nothing gets lost
AI-fluent: you actively use AI tools to work faster and smarter, not as a novelty
Self-directed: you find problems, figure out solutions, and ship without hand-holding
Responsive: you treat broken production like a fire, including on weekends when it matters
Bonus Points
You've done QA on multiplayer or real-time games
You have automation skills (Selenium, Playwright, Cypress) or want to grow into automation
You play Colonist or board games in general
Our Values at Colonist
We strongly adhere to these values in our team; if these resonate, then you'll love working here!
Dependability
We're self-driven players who deliver without needing supervision. When we commit to something, we make it happen.
Ownership
We take full responsibility and go beyond our roles to improve Colonist. Each of us acts like we own the company, because through our stock options, we do.
Clear Communication
In our remote environment, written communication is key. We're direct, structured, and always keep our team in the loop.
Efficient Execution
We move fast and focus on impact. Instead of getting stuck on perfect solutions, we find practical ways forward and get things done.
Continuous Learning
We're curious problem solvers who love a challenge. We constantly seek new ideas, embrace feedback, and aren't afraid to change our minds when we're wrong.
Why Colonist
Your work ships to 3,6M+ yearly active players
Async culture; deep work, no performative meetings
Unlimited vacation, yearly team offsite, full work equipment
Budget to experiment with any AI tool you want
Stock options: you'll own a piece of what you're building
Access to all company metrics and internal discussions

CoolGames

Ci&T

Ruby Labs

Ruby Labs

Colonist

Colonist

Colonist

Colonist