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3D Artist - Characters (Project Based)

Key Facts

Remote From: 
Full time
English

Other Skills

  • •
    Time Management
  • •
    Collaboration
  • •
    Teamwork
  • •
    Communication
  • •
    Problem Solving

Job description

About us:

At Amber, we're always on the hunt for the most talented individuals in the industry to join our team. We're dedicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we're always on the lookout for ways to do things better. Our team works together towards common goals and we value each member's contributions to our mission of continuous improvement and innovation.

About the role:

Thepurposeofthis role istocreatevisuallyappealing and believable 3D charactersthatsuittheproject'srequirements.
Dependingontheproject'srequirementstheartist can createhighlyrealistic human characters as well as fantasticalcharactersor imaginative creatures.

Hello talented professionals! We're currently looking to expand our pool of talent and invite skilled individuals to join us by applying to this job posting. While specific positions may not be available immediately, we're proactively building a network of qualified candidates for future paid partnerships.

Here's what you can expect:

  • Profile Preselection:Our Talent Acquisition team will review your profile to ensure it aligns with our requirements and values
  • Talent Acquisition Interview:Selected candidates will undergo an initial interview to discuss about their experience, skills, and fit for the role.
  • Online Test:Qualified candidates will be invited to complete an online assessment to demonstrate their abilities.
  • Technical Interview:Finalists will participate in a technical interview to assess their proficiency and compatibility with our team when a project staffing plan is made.

We're committed to finding the best talent to join our growing team, and we look forward to connecting with you throughout this exciting process.

The Quest:

  • Character Concept Interpretation:Translate 2D characterconcepts and referencesintohigh-quality 3D modelsorsculptswithaccuratefidelityto the original design and capturing the essenceof the character'spersonality, characteristics and likeness.
  • High PolyModeling and Sculpting: Use industry-standard 3D modeling and sculpting software  tocreatedetailed and believablecharacterand creaturemodels, ensuringaccurateanatomy, proportions, likeness and accuratematerialswhilematchingtheartisticstylerequiredforanyproject.
  • Low Poly and MidPolyCreation: Create the game-ready 3D model version of any sculpt or high poly, with a clean, optimized, smartlyprioritized and animation readytopologywithefficientuvs and achieving the technical and levelingrequirementsofany project.
  • TexturesCreation:  Use industry-standard software likephotoshop and substancepaintertocreateall the highquality and highlydetailedtexturemapsrequiredtoachieveanaccuratematerialsrepresentation, whilematching the artisticstylerequiredforany project.
  • Rigging and Skinning:Collaboratewithriggingartiststocreatecharacterrigsthatfacilitaterealisticmovement and animation. Skin charactermodelstorigstoensuresmoothdeformation and articulationduring animation.
  • Character Animation Support:Provide support toanimatorsbycreatingblendshapes, corrective morph targets, and otherassetsnecessaryforcharacter animation. Ensurethatcharactermodels are optimizedfor animation performance and efficiency.
  • Characterengine set-up:Together with the technical art team ensure proper integration of the characters in game engine.
  • Collaboration and Teamwork:Collaboratecloselywiththe Art Director, producers, artists, technicalartists and engineerstoensurethatcharacterassetsintegrateseamlesslyintotheoverallprojectvision and gameplayexperience
  • Efficient time management:Workefficientlytoachieve the estimated times foreachphase and punctuallymeet the delivery date.
  • Teamwork:Collaborate  and workcloselywithotherartiststo be a problemsolver and foresee and communicateon time anyquality, technicalordeliveryissuethatmayaffect the project.
  • Puntuality:Presentyourprogresson a daily basis and/orwhenrequested and assiston time toanymeeting, callorcommunicationrequest.

The Skills:

  • Expert understandingof human and creaturesanatomy, proportion, silhouette,topology,clothingphysics and construction
  • Demonstrateanunderstandingofcharacter-related disciplines such as modeling, texturing, shading, rigging and binding, animation, facial animation, and blendshapes.
  • Strongpolygonalmodelingskillsbeingabletogenerateclean, efficient, wellintegrated and leveledmodelstotherequirementsof a particular project.
  • Proficiency in industry-standard 3D modeling, sculpting, and texturing software. 
  • Full understandingofthetechnicalfoundations.
  • PBR Workflow and efficient/wellorganizedtexturecreation
  • High degreeofself-direction, butalso a greatteam-playerwith a strong verbal and writtencommunication.
  • Strong knowledge of industry-standard pipelines, workflows and asset exporting process.
  • Quick learnerof new processes and software as needed.
  • 3-5 yearsofexperience in thevideogameindustry and at least 3 creditedgames.

Software Expertise

  • Zbrush
  • Maya, 3DS Max, blenderorequivalent Software
  • Adobe Photoshop
  • SubstancePainter
  • Unrealengine 5, Unity, Zbrush and SubstanceDesigner are a plus.

Required Application Materials:

  • Resume/CV
  • Coverletter
  • Reel or Portfolio demonstrating the art and technical skills

The Reward:

  • Competitive project-based compensation
  • Opportunity to work on exciting and diverse projects
  • Clear communication and support throughout the project duration.
  • Flexibility in project timelines and deadlines.
  • Potential for long-term collaboration on future projects.
  • Transparent and fair evaluation of your work.

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