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Lead Technical Artist

Role overview

Qualifications

  • Five-plus years of hands-on, relevant background as a Technical Artist, UI Tech Artist, or VFX Artist
  • At least one year spent leading and overseeing teams
  • Proven expertise working within Unreal Engine 5
  • Strong communication ability with working English fluency at B2 level or above

Responsibilities

  • Deliver polished, well-optimized technical art outcomes using materials, UMG, animation, FX, lighting, Blueprints, and camera functionality within UE4/5
  • Set forward-looking tech art frameworks, thematic vision, and core principles guiding the product's developing UI
  • Assess how technical art scales across different platforms, weighing visual quality against performance limitations
  • Provide mentorship that helps visual designers and UI artists develop and grow their skills

Key facts

Hard skills

Other skills

  • Collaboration
  • Communication

About the company

EPAM Systems logo

EPAM Systems

IT Services & IT Consulting

Since 1993, EPAM Systems, Inc. (NYSE: EPAM) has used its software engineering expertise to become a leading global provider of digital engineering, cloud and AI-enabled transformation services, and a leading business and experience consulting partner for global enterprises and ambitious startups. We address our clients’ transformation challenges by fusing EPAM Continuum’s integrated strategy, experience and technology consulting with our 30+ years of engineering execution to speed our clients’ time to market and drive greater value from their innovations and digital investments. We make GenAI real with our AI LLM orchestration, testing and engineering solutions, EPAM DIAL, EPAM EliteA™ and EPAM AI/RUN™, respectively. We deliver globally, but engage locally with our expert teams of consultants, architects, designers and engineers, making the future real for our clients, our partners and our people around the world. We believe the right solutions are the ones that improve people’s lives and fuel competitive advantage for our clients across diverse industries. Our thinking comes to life in the experiences, products and platforms we design and bring to market. Added to the S&P 500 and the Forbes Global 2000 in 2021 and recognized by Glassdoor and Newsweek as a Top 100 Best Workplace, our multidisciplinary teams serve customers across six continents. We are proud to be among the top 15 companies in Information Technology Services in the Fortune 1000 and to be recognized as a leader in the IDC MarketScapes for Worldwide Experience Build Services, Worldwide Experience Design Services and Worldwide Software Engineering Services. Learn more at www.epam.com.

Company details

Company typeXLarge
IndustryIT Services & IT Consulting
Company size10001

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Job description

We're currently on the lookout for a Lead Technical Artist to become part of our team. This position combines creative instinct with strong technical know-how to craft refined, well-performing visual work within a team-driven studio environment. You'll operate right where art and engineering meet, contributing to how visual quality comes together across various platforms. This is an ideal role for someone who thrives on approaching creative problems with a technical mindset Responsibilities Deliver polished, well-optimized technical art outcomes using materials, UMG, animation, FX, lighting, Blueprints, and camera functionality within UE4/5 Set forward-looking tech art frameworks, thematic vision, and core principles guiding the product's developing UI Establish cohesive visual conventions covering motion, FX, UI transitions, scale, and proportional relationships throughout the experience Assess how technical art scales across different platforms, weighing visual quality against performance limitations Take charge of tooling systems and asset management processes tied to UI tech art across the team Provide mentorship that helps visual designers and UI artists develop and grow their skills Requirements Five-plus years of hands-on, relevant background as a Technical Artist, UI Tech Artist, or VFX Artist, preferably including UI/front-end experience in gaming At least one year spent leading and overseeing teams Proven expertise working within Unreal Engine 5, with particular strength in the Material Editor and Niagara for real-time effects work Hands-on background using Sequencer or similar tools to build animated transitions and cinematic camera sequences Solid knowledge of real-time lighting and post-process approaches and their role in establishing mood and atmosphere History of crafting polished hover effects, micro-interactions, and motion nuances that strengthen the overall UI experience Strong grounding in fundamental technical art disciplines, spanning shader logic, texture/material optimization, and performance analysis Sharp instinct for timing, easing, and motion design fundamentals as they relate to UI work Solid collaborative skills, capable of taking existing visual and UX concepts further through technical enhancement Ease with navigating undefined, exploratory work to identify the right feel for a particular screen or interaction Strong communication ability with working English fluency at B2 level or above, supporting clear comprehension of business needs and their conversion into technical solutions Nice to have Comfort using AI assistant tools to strengthen and streamline creative processes Experience gained within the gaming sector on similar project types Background creating reusable or modular VFX and material systems applicable across large-scale UI surfaces Experience in cinematics, trailer creation, or environmental mood and lighting work Working knowledge of UMG and how UI logic ties into material and VFX systems

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Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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