Logo for Blackbird Interactive

Environment and Prop Artist (3-month contract)

Role overview

Qualifications

  • 4+ years of experience as hard-surface environment, dungeon or prop artist
  • Strong portfolio showcasing work on previous titles or projects in-engine
  • Solid grasp of PBR workflows and material definition using Substance Painter and Photoshop
  • Strong proficiency in hard-surface modeling software such as Maya, Blender, Plasticity or equivalent

Responsibilities

  • Work under the direction of Art Leadership to maintain strict adherence to established metrics and asset creation practices with an eye towards speed and efficiency.
  • Create high-quality, 3D hard-surface assets: modular kits, props, set dressing in a grounded, realistic style.
  • Handle the complete workflow from asset creation to implementation: modeling, UVs, baking, texturing, material creation, exporting and in-engine implementation.
  • Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries.

Key facts

  • Remote from: Canada, North America
  • Full time
  • Mid-level (2-5 years)
  • Environment Artist
  • English

Hard skills

Other skills

  • Problem Solving
  • Collaboration
  • Adaptability
  • Detail Oriented

About the company

Blackbird Interactive logo

Blackbird Interactive

Video Games & Interactive Entertainment

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI. BBI was listed among the fastest growing Canadian companies by revenue in 2020 and 2021 by The Globe and Mail and Deloitte. https://linktr.ee/BlackbirdInteractive.com

Company details

IndustryVideo Games & Interactive Entertainment
Company size201 - 500

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Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.   Our studio operates as a remote-first workplace, offering flexible work arrangements.   PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is seeking a passionate Environment and Prop Artist to join our team and continue developing a AAA Sci-fi action title. 

In this position, you’ll be working under the supervision of an Art Director and Art Lead to develop detailed, hard-surface environmental kits, props and materials. You’ll collaborate closely with art leadership as well as work cross-discipline to ensure kits fit existing metrics using established practices.

We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.


Responsibilities
  • Work under the direction of Art Leadership to maintain strict adherence to established metrics and asset creation practices with an eye towards speed and efficiency. 

  • Create high-quality, 3D hard-surface assets: modular kits, props, set dressing in a grounded, realistic style.  

  • Handle the complete workflow from asset creation to implementation: modeling, UVs, baking, texturing, material creation, exporting and in-engine implementation. 

  • Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries. 

  • Establish and maintain a cohesive environment style, with an eye towards detail and an understanding of technical requirements and limitations. 


  • Requirements
  • 4+ years of experience as hard-surface environment, dungeon or prop artist 

  • Strong portfolio showcasing work on previous titles or projects in-engine 

  • Solid grasp of PBR workflows and material definition using Substance Painter and Photoshop

  • Strong proficiency in hard-surface modeling software such as Maya, Blender, Plasticity or equivalent, modern authoring tools

  • Strong technical execution and problem solving skills. 

  • Desire to be highly collaborative and eager to take constructive feedback


  • Pluses
  • Passion for grounded, immersive science fiction

  • Familiarity with 3ds Max and Substance Designer

  • Experience working within proprietary engines

  • Apply once. Then go straight to the hiring manager.

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    MR

    Marcus Rivera

    Chief Revenue Officer

    m.rivera@company.com
    linkedin.com/in/marcusrivera
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