Logo for Voodoo

Technical Artist (AI) – Portfolio Games Team – Freelance

Role overview

Qualifications

  • 5+ years as a Technical Artist, ideally in mobile games
  • Hands-on experience using AI in art production
  • Strong understanding of 3D models and meshes
  • Strong Unity skills: asset import and optimisation, C# scripting for editor tools

Responsibilities

  • Define art conventions and standards for automated asset production
  • Build tools and scripts in art software to check and fix assets automatically
  • Own the Unity import pipeline for consistent asset integration
  • Integrate AI generation tools into production workflows

Key facts

Hard skills

Other skills

  • Problem Solving
  • Communication
  • Teamwork

About the company

Voodoo logo

Voodoo

Video Games & Interactive Entertainment

Voodoo is a tech company that creates mobile games and apps. With 7 billion downloads and over 150 million monthly active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. The company is one of the most impressive examples of hypergrowth in the ecosystem, having raised over $1B and backed by Goldman Sachs, Tencent, and GBL. Voodoo is now a team of over 750 employees worldwide, we’re looking for talented individuals from across the globe to join. Entertain the world with us voodoo.io/careers/jobs

Company details

IndustryVideo Games & Interactive Entertainment
Company size501 - 1000

Your match analysis

See how your profile stacks up against this role.

We compared the job requirements to your profile to show where you're strong and where you fall short.

Job description

About Voodoo

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

Team

Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

You'll join the Portfolio Games Team (PGT) within Live: a small, tech-first and AI-first team that manages and grows a catalogue of 40+ live mobile games played by millions of users worldwide, with many more titles being onboarded. We own the full lifecycle, from game health monitoring and A/B testing to ASO, release management and live operations.

To do this at portfolio scale we are building Sophia, our in-house AI agent that already manages games, runs A/B tests and automates store work across dozens of games. Our goal is simple: take humans out of the repetitive loop so the team can focus on making the product better.

Role

We are looking for a freelance Technical Artist to bridge art and engineering in an AI-first studio. Our development side already moves fast with Sophia; art production is now the bottleneck. Your mission is to set up the conventions, tools and pipelines that let AI generate, check and integrate 2D and 3D assets across our portfolio with minimal human intervention. By Q1 2027 we want Sophia running full art and 3D flows end to end, and you will be key to getting there.

You will work day to day with our dev lead and the engineer who owns our AI/Figma/Unity art workflows, and with the art team.

  • Define art conventions and standards (naming, structure, layout rules for UI, banners and store assets) so that assets can be produced and validated automatically, not hand-polished one by one

  • Build tools and scripts in art software (Maya, plus Photoshop/Illustrator where useful) that check and fix assets automatically, e.g. validating that 3D meshes are watertight, within poly budgets and correctly set up, so an AI agent can run them as part of a pipeline

  • Optimise 3D models and meshes (topology, polygon count, UVs, LODs) and textures (compression, sizes, atlases) for mobile, without sacrificing visual quality

  • Own the Unity import pipeline: import settings, asset post-processors and automation so assets land in our games correctly and consistently

  • Integrate AI generation tools (image, 3D, animation) into production workflows and evaluate new ones as they appear

  • Help scale animated assets (e.g. animated store banners and promo visuals) across many games through templates and automation rather than manual work

  • Debug and fix graphical and performance issues across mobile devices; support shaders, VFX and particles where needed

  • Document everything so the pipelines keep running and improving after setup

Profile

  • 5+ years as a Technical Artist, ideally in mobile games

  • Hands-on experience using AI in art production (e.g. Scenario, Flux, 3D generation tools, ComfyUI or similar), and a mindset of automating rather than perfecting by hand

  • Strong understanding of 3D models and meshes and how to optimise them; you don't need to be a 3D modeller, but you know what makes a mesh production-ready

  • Strong Unity skills: asset import and optimisation, C# scripting for editor tools; Shader Graph/HLSL, VFX and particles are a plus

  • Experience building tooling for art software, in particular Maya (Python and/or MEL)

  • Solid grounding in Photoshop and Illustrator: the "art" in technical art matters to us

  • Good understanding of mobile constraints (performance, memory, draw calls, batching)

  • Autonomous, pragmatic and deadline-driven: you know when an asset is good enough and move on

  • Fluent written and spoken English

Nice to have

  • Python scripting outside art tools (pipelines, batch processing, APIs)

  • Experience with AI coding tools (Claude Code, Cursor, Codex) and LLM-based agents

  • Figma, and experience with UI/store assets for mobile games (ASO)

  • Substance or similar texturing tools; GPU profiling

Apply once. Then go straight to the hiring manager.

After you apply, unlock the direct contact details of the people who actually make the call. A quick follow-up makes you 5x more likely to land an interview.

MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
Unlocked after you apply
·

Technical Artist Related jobs

Other jobs at Voodoo

Premium

Reach out to the hiring manager directly.

Gain access to the contact details of the hiring managers who actually decide, and reach out to network with them directly. That, plus more when you upgrade:

  • Full match report with fit score and gaps
  • Career diagnostics on how recruiters read you
  • Curated company matches and warm intros
  • 48h early access to new roles

Cancel anytime.