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Game Design SME (Visual & Systems)

Role overview

Qualifications

  • 4+ years of professional game design experience
  • Specializing in visual design systems, UI/UX, or graphics template evolution
  • Demonstrated history of architecting or modularizing visual game assets
  • Deep technical expertise in visual communication and graphic asset pipelines

Responsibilities

  • Audit existing game assets and architect reusable graphics templates
  • Architect intuitive gameplay loops, progression frameworks, and visual feedback
  • Act as the Subject Matter Expert during client scoping and custom configuration reviews
  • Produce comprehensive documentation, including style guides and asset specifications

Key facts

  • Remote from: Florida (USA)
  • Fixed term
  • Mid-level (2-5 years)
  • Game Designer
  • English

Hard skills

Other skills

  • Communication
  • Collaboration

About the company

RevStar logo

RevStar

Digital Transformation Consulting

RevStar develops modern, user-focused, cloud-native web and mobile applications. Leveraging the latest cloud technologies our solutions are built to scale. We help businesses get to market quickly through a tested agile process without sacrificing security, quality, or performance. RevStar brings an experienced team of full-stack developers, designers, solution architects, DevOps engineers, product managers, and quality assurance analysts to every software development project no matter the size.

Company details

Company typeSME
IndustryDigital Transformation Consulting
Company size51 - 200

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Job description

Engagement Type: Independent Contractor (1099)

Primary Point of Contact: Product Manager and Practice Leader

Location: Remote (US-Based)

Opportunity Overview

We are seeking an experienced Game Design Subject Matter Expert (Visual & Systems) to serve as an independent consultant. In this capacity, the Contractor will drive the evolution and abstraction of our interactive learning modules and graphics systems.

The primary objective of this engagement is to take existing game engines and visual templates and evolve them into modular, scalable, and configurable frameworks. The Contractor will exercise independent professional judgment to establish visual standards, system abstractions, and technical specifications for interactive content.

Our Core Values:

  • Self-Mastery: We hold a high bar for how we think, communicate, and improve.
  • Ownership: We own outcomes, not just effort.
  • Shared Destiny: We rise or fall together.

Scope of Work & Project Deliverables

The Contractor will be responsible for producing and executing the following key project deliverables:

1. Graphics & Systems Template Abstraction

  • Audit existing game assets, UI systems, and visual layouts to architect reusable, modular graphics templates.
  • Abstract visual components and core gameplay mechanics into configurable parameters for non-technical content creators.
  • Consult with engineering and art teams to define specifications for scalable asset and content pipeline tooling.

2. Visual & Mechanical Design Integration

  • Architect intuitive gameplay loops, progression frameworks, visual feedback loops, and reward structures for interactive modules.
  • Establish and document comprehensive UI/UX standards, visual design patterns, and aesthetic consistency benchmarks across all game templates.
  • Translate complex subject matter into clear visual communication frameworks.

3. Technical Strategy & Documentation

  • Act as the Subject Matter Expert for game design and visual layout during client scoping and custom configuration reviews.
  • Execute iterative visual design reviews, aesthetic audits, and usability assessments to ensure high production standards.
  • Produce comprehensive documentation, including style guides, asset specifications, and technical configuration parameters.

Requirements

To successfully complete the deliverables for this engagement, the Contractor must possess:

  • 4+ years of professional game design experience, specializing in visual design systems, UI/UX, or graphics template evolution (over pure standalone indie development).
  • Demonstrated history of architecting or modularizing visual game assets, level templates, or UI framework systems.
  • Deep technical expertise in visual communication, graphic asset pipelines, integration workflows, and user-centric design principles.
  • Ability to work with complete autonomy, providing high-level technical direction and self-directed execution in a collaborative environment.

Benefits

Engagement Details & Terms

  • Contract Status: Independent Contractor (Form 1099-NEC).
  • Compensation: Hourly rate, commensurate with experience.

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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