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Contract UI Designer

Role overview

Qualifications

  • 3+ years of experience in UI/UX design or UI art for games or interactive media
  • Strong portfolio demonstrating both UX thinking and high-quality visual UI work
  • Proficiency in design tools such as Figma, Photoshop, Illustrator, or similar
  • Experience implementing UI in Unreal Engine UMG

Responsibilities

  • Design intuitive and engaging user experiences that improve player engagement and ease of use
  • Prototype UI/UX solutions to test usability and player experience
  • Create high-quality UI visuals that align with the game’s tone, style, and horror atmosphere
  • Drive the UI design workflow from wireframing and prototyping to creating art assets and supporting in implementation

Key facts

  • Remote from: United States
  • Fixed term
  • Mid-level (2-5 years)
  • UI Designer (User Interface Designer)
  • English

Hard skills

Other skills

  • Communication
  • Collaboration
  • Detail Oriented

About the company

Mob Entertainment logo

Mob Entertainment

Video Games & Interactive Entertainment

We are a digital media company of 30+ artists and 110+ employees dedicated to creating high quality 3D animations and videogames! Our Poppy Playtime video is the 2nd most searched video on YouTube with over 5 BILLION VIEWS!!

Company details

Company typeScaleup
IndustryVideo Games & Interactive Entertainment
Company size51 - 200

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Job description

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime".  This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.  To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago. 

The Role

We’re looking for a UI/UX Designer who can combine strong visual design skills with player-first thinking to craft intuitive, immersive, and visually striking user interfaces.

This role sits at the intersection of design, art, and gameplay. You’ll be responsible for both the user experience (flow, usability, clarity) and the visual execution (layout, motion, style) of in-game UI, helping ensure players can seamlessly engage with our worlds without breaking immersion.

What You’ll Do

  • Design intuitive and engaging user experiences that improve player engagement and ease of use, including player flows, wireframes, and interaction models
  • Prototype UI/UX solutions to test usability and player experience
  • Ensure UI readability, accessibility, and responsiveness across platforms
  • Create high-quality UI visuals that align with the game’s tone, style, and horror atmosphere
  • Design clear and effective icons, symbols, and visual indicators to help players understand game mechanics, objectives, and feedback
  • Own the design of complex, high-impact UI systems such as HUD, inventory management, and other in-game interfaces
  • Drive the UI design workflow from wireframing and prototyping to creating art assets and supporting in implementation
  • Work closely with game designers, technical designers, and other team members to ensure that the UI/UX design is in harmony with the overall vision and mechanics of the game
  • Create and maintain UI style guides, component libraries, and documentation

What We’re Looking For

  • 3+ years of experience in UI/UX design or UI art for games or interactive media
  • Strong portfolio demonstrating both UX thinking and high-quality visual UI work
  • Experience designing for games, including HUDs, menus, and interactive systems
  • Proficiency in design tools such as Figma, Photoshop, Illustrator, or similar
  • Understanding of usability, player psychology, and interaction design principles
  • Experience implementing UI in Unreal Engine UMG
  • Strong communication skills and ability to collaborate across disciplines
  • Detail-oriented with a strong sense of visual hierarchy, typography, and layout
  • Motion design or UI animation skills

Nice to Have

  • Experience working on horror or atmospheric games
  • Familiarity with Blueprints in Unreal Engine
  • Basic scripting or technical implementation knowledge
  • Experience with live games or iterative UX improvements based on player feedback
  • Understanding of accessibility standards in games

#LI-Remote

Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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