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3D Scene Reviewer (Environment Artist)

Role overview

Qualifications

  • Professional 3D experience in game environment art, 3D modeling, or architecture/city planning
  • Strong eye for believable space design — proportion, layout, materials, lighting
  • Comfortable navigating a 3D scene freely with a camera
  • Clear written English for notes

Responsibilities

  • Review and inspect 3D scenes from different angles
  • Identify problems such as broken geometry, bad textures, and unrealistic lighting
  • Take screenshots of problem areas
  • Write clear notes explaining issues and suggested fixes

Key facts

Other skills

  • Detail Oriented
  • Troubleshooting (Problem Solving)
  • Quality Assurance
  • Critical Thinking

About the company

Expedock logo

Expedock

Expedock is the AI-powered automation service behind some of the leading players in the 7 trillion USD global supply chain. We are on a mission to build the powerful data infrastructure that will drive unprecedented efficiency and profitability to all players in the industry. Thousands of freight and cargo containers are now being moved internationally via Expedock every week through our technology that eliminates inefficiencies by automating the manual processing and inputting of data into various systems at 99.99% accuracy guaranteed. Our international team of Stanford AI experts and logistics executives, backed by Tencent Holdings co-founder Liqing Zeng, Bain Capital, and Pear, among others, is committed to transforming the future of supply chain and logistics, one business at a time.

Company details

Company size51 - 200

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Job description

Type: Contract, hourly ·

Location: Remote (Philippines) 

Schedule: Flexible

About the work
You'll review 3D scenes generated by an AI system — buildings, streets, interiors, outdoor environments — and tell us what's wrong with them. Your written feedback is used to make the system better, so the quality of your notes matters more than speed.

This is review work, not modeling. You won't be building scenes, you'll be judging them.

What you'll do
- Move through each 3D scene and inspect it from different angles
- Find problems: broken geometry, bad textures, wrong scale, poor layout, unrealistic lighting
- Take screenshots of the problem areas
- Write clear notes explaining what's wrong and how it should be fixed
- Work through roughly 3–5 scenes per hour (10–20 minutes each)

What we're looking for
- Professional 3D experience in one of these areas: game environment art, 3D modeling (CAD, furniture, product), or architecture / city planning
- A strong eye for what makes a space look believable — proportion, layout, materials, lighting
- Comfortable navigating a 3D scene freely with a camera
- Clear written English — your notes are the deliverable
- A portfolio showing 3D environment or object work

Helpful but not required
- Experience doing QA or art direction on other people's work
- Blender, Maya, 3ds Max, Unreal, or Unity

Details
- Hourly rate, paid based on hours worked
- Ongoing work — first batch is around 1,000 scenes
- Fully remote, flexible hours
- Requires a computer that can run 3D scenes smoothly and a stable internet connection

How to apply
Send your CV and portfolio, plus your expected hourly rate.
 

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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