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Creature FX TD (Freelancer)

Role overview

Qualifications

  • Proficiency in Maya nCloth and nHair
  • Experience with simulation rigs for characters and creatures
  • Ability to work with various departments in the creature workflow
  • Familiarity with new tools and technology

Responsibilities

  • Create simulation rigs for characters and creatures using Maya nCloth, nHair, and other tools
  • Execute shots with simulation rigs and deliver finished assets to the Lighting department
  • Liaise with departments such as Modeling, Rigging, Animation, Lighting, and Groom
  • Present work for review to leads and follow through with feedback

Key facts

  • Remote from: India
  • Freelance
  • English

Other skills

  • Collaboration
  • Time Management
  • Communication
  • Teamwork

About the company

Framestore logo

Framestore

Entertainment

Framestore combines talent and technology to reframe the possible in film, content, advertising and immersive experiences.Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations. We create pixel-perfect images for blockbuster films and TV, iconic advertising campaigns and innovative immersive projects. Our portfolio of work is underpinned by an industry-leading expertise in VFX and has resulted in a multitude of awards including Oscars and BAFTAs as well as a record number of Cannes Lions awards, which all cement our position at the forefront of innovation.We have studios in London, Montreal, New York, Los Angeles, Chicago, Mumbai, Melbourne. Visit our website for current vacancies in film, advertising and immersive: https://www.framestore.com/careers

Company details

IndustryEntertainment
Company size1001 - 5000

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Job description

Creature FX Artists are responsible for providing a wide variety of dynamic simulations for character based work; including clothing, hair, muscle, skin as well as any post simulation sculpting and finaling.

Creature FX artists will be expected to carry out the following responsibilities:


  • Create simulation rigs for characters and creatures using Maya nCloth, nHair, and additional 3rd party and proprietary tools.

  • Execute shots using simulation rigs and the delivery of finished assets to the Lighting department.

  • Liaise with other departments involved in the creature workflow - Modeling, Rigging, Animation, Lighting and Groom.

  • Be involved in the development of departmental tools and techniques.

  • Meet schedules and deadlines whilst maintaining the highest standards.

  • Present work for review to leads, supervisors, clients etc and follow through with notes and feedback as required.

  • Have ongoing communication with production and leads regarding schedules and deadlines.

  • Continue to become familiar with new tools, software, data and other related technology.

  • Work efficiently as part of a team, or independently, to complete assigned shots.

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Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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