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2D/3D Game Artist - Environment - Contract

Role overview

Qualifications

  • Technical art ability in Unity
  • Multi-platform experience
  • Experience using Blender, Unity, Figma, and Adobe
  • Design instinct

Responsibilities

  • Create compelling 2D/3D environments and game assets
  • Build environments for VR, PC, and console
  • Contribute to environment design and player flow
  • Create effective marketing assets to support launch

About the company

Spatial logo

Spatial

Spatial powers your world in Web3. Offering visually stunning spaces that are accessible via web, mobile, or VR. In Spatial users can customize a virtual space and gather for NFT exhibitions, music performances, runway shows, lectures, live events, watch parties and more. And all it takes is a few clicks to set up your space or join. Spatial was founded in 2016 with the goal of making designing experiences for high-quality 3D collaboration easy and accessible. Spatial is equipped with tools and integrations to make setting up your own space a seamless creative process. Contact us: Twitter @spatialxr, Facebook @spatialxr, LinkedIn spatial.systems, Instagram @spatial_io, YouTube @spatial.

Company details

Company typeStartup
Company size11 - 50

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Job description

This is a remote position.

About Wooster Games

Wooster Games is the studio behind Animal Company, a free-to-play VR co-op adventure game. Within a year of launch, Animal Company became the top-selling game of 2025 on Meta's platform, reaching 1M+ monthly active users with zero marketing spend, a 400K+ Discord community, and a global fanbase that has generated 1.5B+ organic views across social media. At Wooster Games, we believe digital entertainment should be more social, more physical, and creatively empowering. As we scale beyond a single title, we're partnering with leading tech and entertainment companies to shape the future of interactive play.

About the Role

You'll be building environments for current and unannounced titles in production, potentially across multiple platforms including VR, PC, and console. You will shape the look, feel and style of our games with real influence over where the art direction lands.

This is a remote, contract position — hours will fluctuate with production needs

Responsibilities

  • Create compelling 2D/3D environments, environment props, and other game assets in a heavily stylized aesthetic

  • Build environments that hold up across VR, PC, and console — each platform has its own performance ceiling, and you plan for it up front

  • Some “technical art” understanding/experience in Unity required: materials and shader graph, lighting, prefabs, addressables, and profiling your assets on target hardware - you get your art into the engine looking right, not just handed off

  • Contribute to environment design — blockouts, player flow, sightlines, and readability - so spaces play as well as they look

  • Create effective marketing assets to support launch and drive conversion (2D assets, trailers, store art)

  • Collaborate with other artists and developers to improve the game

  • You must be available during US EST or PST time zones to collaborate with the team



Requirements

Skills

  • Technical art ability in Unity - comfortable with code in the Editor including materials, shaders, lighting, and asset optimization across multiple build targets

  • Multi-platform experience — you understand the trade-offs between a VR headset, a PC build, and a console target

  • Design instinct - you can take a space from gray box to shipped and make deliberate choices about how players move through it

  • Experience using Blender, Unity, Figma, and Adobe

  • Demonstrate creative and imaginative designs, with an emphasis on unique characters and atmospheric environments

  • Bonus: Quick 2D concept art or hand sketches; Editor tooling that speeds up the art team; experience with AI-assisted art or pipeline tools



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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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