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Game & Level Designer

Role overview

Qualifications

  • Proven professional experience as a Game Designer, Level Designer, or Game & Level Designer
  • Demonstrated experience working on successful casual or mobile games
  • At least one commercially launched title with measurable market success
  • Strong portfolio showcasing game systems, mechanics, level design, and shipped projects

Responsibilities

  • Own the game and level design process from initial concept through production, launch, and post-launch updates
  • Design, build, balance, and deliver high-quality levels efficiently
  • Create engaging mechanics, systems, progression structures, and core gameplay loops
  • Define difficulty curves, pacing, challenges, and player progression

About the company

Commit logo

Commit

IT Services & IT Consulting

Commit is a global tech services company with offices in New York, Israel, and Europe. The company was founded in 2005 and has over 700 multi-disciplinary innovation experts who serve a broad range of companies, from small startups to large enterprises in multiple business sectors. Commit specializes in advanced technologies and applications with dedicated practices in Software, IoT, Big Data, Cloud, Cyber, Collaboration, Data center migration projects, and more. Commit offers innovative, end-to-end technology solutions by developing custom software and IoT platforms for clients looking to build their next-gen products within the modern ICT world. Commit’s complete and comprehensive engineering powerhouse of resources, and proprietary Flexible R&D methodology helps transform its clients’ technology visions into high-quality products while reducing costs and improving time-to-market.

Company details

Company typeSME
IndustryIT Services & IT Consulting
Company size501 - 1000

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Job description

Description

We are looking for an experienced Game & Level Designer with a proven track record of contributing to successful casual or mobile games.

The primary goal of this role is to significantly increase our team’s production capacity while maintaining a consistently high standard of quality. You will be responsible for designing, balancing, testing, and delivering engaging levels at a fast pace.

We are looking for someone who lives and breathes gamesβ€”an experienced, hands-on designer who can take ownership of projects from concept through launch, create innovative mechanics, and shape compelling player experiences.

Responsibilities:

  • Own the game and level design process from initial concept through production, launch, and post-launch updates.
  • Design, build, balance, and deliver high-quality levels efficiently.
  • Create engaging mechanics, systems, progression structures, and core gameplay loops.
  • Define difficulty curves, pacing, challenges, and player progression.
  • Develop new gameplay concepts and identify opportunities to improve existing features.
  • Collaborate closely with artists, developers, product managers, analysts, and QA teams to bring ideas to life.
  • Create clear design documentation, specifications, and implementation guidelines.
  • Playtest levels and features, identify gameplay issues, and iterate based on feedback.
  • Use player behavior, performance data, and product metrics to improve engagement and retention.
  • Ensure designs are scalable, production-ready, and aligned with the game’s creative and commercial goals.
  • Stay informed about market trends, successful casual games, emerging mechanics, and industry best practices.


Requirements

Requirements:

  • Proven professional experience as a Game Designer, Level Designer, or Game & Level Designer.
  • Demonstrated experience working on successful casual or mobile games.
  • At least one commercially launched title with measurable market success.
  • A strong portfolio showcasing game systems, mechanics, level design, and shipped projects.
  • Proven ability to design and balance a high volume of engaging levels without compromising quality.
  • Strong understanding of difficulty progression, pacing, player psychology, retention, and engagement.
  • Experience taking games or major features through concept development, prototyping, production, QA, launch, and post-launch optimization.
  • Ability to invent original mechanics and apply design thinking across different genres.
  • Experience using playtesting, player feedback, and data to make informed design decisions.
  • Excellent communication, documentation, and cross-functional collaboration skills.
  • A proactive, organized, and results-oriented approach.
  • Ability to work independently and perform effectively in a fast-paced remote environment.
  • A genuine passion for games and creating outstanding player experiences.

What Success Looks Like:

  • A meaningful increase in the speed and volume of level production.
  • Consistently engaging, polished, and well-balanced levels.
  • Strong ownership of design tasks from concept through implementation.
  • Effective collaboration with production, art, development, product, analytics, and QA teams.
  • Measurable improvements in player engagement, progression, and overall gameplay quality.




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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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