Logo for Mob Entertainment

Contract Contract Environment Prop Artist

Role overview

Qualifications

  • 4+ years of professional experience creating game-ready environment props.
  • Strong portfolio demonstrating high-quality hard surface and environment prop work.
  • Experience with Unreal Engine.
  • Proficiency in Maya, Blender, or 3ds Max.

Responsibilities

  • Create high-quality, game-ready environmental props from concept through final implementation.
  • Produce assets that match Mob Entertainment's artistic style and visual quality.
  • Optimize assets for performance while maintaining visual fidelity.
  • Collaborate closely with Level Designers to support level production and asset needs.

About the company

Mob Entertainment logo

Mob Entertainment

We are a digital media company of 30+ artists and 110+ employees dedicated to creating high quality 3D animations and videogames! Our Poppy Playtime video is the 2nd most searched video on YouTube with over 5 BILLION VIEWS!!

Company details

Company typeScaleup
Company size51 - 200

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Job description

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime".  This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.  To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago. 

 

About Mob Entertainment

Mob Entertainment is the independent studio behind Poppy Playtime, one of the world's most recognizable horror game franchises. We create memorable worlds filled with atmosphere, mystery, and environmental storytelling that captivate millions of players across PC and console.

We're looking for a Contract Environment Prop Artist to join our Environment Art team and help bring our worlds to life. This role is ideal for an artist who enjoys building high-quality game-ready props, thrives in a collaborative environment, and can quickly contribute to an established visual style.

The Role

As a Contract Environment Prop Artist, you will work closely with the Environment Art team to create and polish a wide variety of environmental props that support gameplay, storytelling, and world building. You'll help produce assets that fit seamlessly into our levels while maintaining high artistic and technical quality.

You'll collaborate daily with Material Artists, Level Designers, Technical Artists, and Art Leadership to deliver optimized assets that meet production goals and performance requirements.

This is a contract position and requires someone who can quickly integrate into an existing production pipeline and deliver consistently high-quality work.

Responsibilities

  • Create high-quality, game-ready environmental props from concept through final implementation.
  • Create, UV, and prepare high-quality environmental assets using mid poly, trim sheet and floater workflows. 
  • Produce assets that match Mob Entertainment's artistic style and visual quality.
  • Optimize assets for performance while maintaining visual fidelity.
  • Work from concept art, photo reference, design documentation, or existing style guides.
  • Collaborate closely with ELevel Designers to support level production and asset needs.
  • Implement assets into Unreal Engine and perform basic scene setup as needed.
  • Participate in art reviews and respond constructively to feedback.
  • Maintain organized source files and follow naming conventions and pipeline standards.
  • Assist with asset polish and support environment production during milestone delivery.
  • Communicate progress proactively and identify potential production risks early.

Qualifications

Required

  • 4+ years of professional experience creating game-ready environment props.
  • Strong portfolio demonstrating high-quality hard surface and environment prop work trimming floater and mid poly workflows.
  • Experience with Unreal Engine.
  • Proficiency in Maya, Blender, or 3ds Max.
  • Experience with Substance Designer and PBR texturing workflows.
  • Strong understanding of topology, UV layout, optimization, and efficient asset creation.
  • Knowledge of modular asset creation and reusable asset pipelines.
  • Ability to work from feedback while maintaining artistic consistency.
  • Excellent organizational and communication skills.
  • Ability to work independently in a remote production environment.

Nice to Have

  • Experience shipping PC or console titles.
  • Familiarity with horror, semi-stylized realism, or atmospheric game environments.
  • Experience with Substance Painter, ZBrush, or Marvelous Designer.
  • Experience creating modular environment kits.
  • Understanding of collision setup, LOD creation, and optimization in Unreal Engine 5.
  • Familiarity with Perforce, Jira, and Confluence.

What Success Looks Like

  • Delivers polished props that integrate seamlessly into production environments.
  • Consistently meets quality and milestone expectations.
  • Creates optimized assets requiring minimal rework.
  • Collaborates effectively with Environment Artists and cross-functional partners.
  • Demonstrates strong ownership, accountability, and attention to detail.
  • Helps maintain consistency across the game's visual style.

Mob Entertainment offers the following benefits to all eligible U.S.-based full-time employees: profit sharing; medical, dental, and vision insurance; 401(k) matching; FSA/HSA; paid time off; sick time; holidays; and parental leave.

#LI-Remote

Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.

 

 

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Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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