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Senior Unity VR Engineer, Client Platform Infrastructure

Role overview

Qualifications

  • Demonstrated professional Unity and C# experience, ideally 5+ years
  • A portfolio demonstrating experience architecting and refactoring large-scale Unity projects
  • Direct experience building for VR, particularly Meta Quest
  • Excellent communication and collaboration skills in English

Responsibilities

  • Own and drive key components of the Unity VR client architecture
  • Build client-side infrastructure that connects to the server according to defined contracts
  • Co-design the client-server API with the backend, defining the data contracts
  • Develop tooling that supports content creators and other developers working on the platform

Key facts

Other skills

  • Communication
  • Collaboration
  • Adaptability
  • Problem Solving

About the company

NIR-YU logo

NIR-YU

Staffing & Recruiting

Nir-Yu specializes in helping Small and Medium Enterprises unlock the potential of their business. Our typical customer is worried about not being able to make enough progress on their product(s) or project(s) with their current team; they need additional team-members to deliver work on-time and with the required quality. Tight budgets also make it necessary to lower average wage costs, making it necessary to consider hiring internationally to lower costs. We help these companies by providing a bespoke service that finds and hires remote workers from Mexico, Colombia, Argentina, Chile, Brazil and other countries in LatAm based on the company’s specific job descriptions to work as an extension of their team and perform the required functions. Unlike many other companies, we don’t have a bench of contractors to be hired out, instead each team is hired specifically to meet specific requirements and to work exclusively as a remote employee.

Company details

Company typeScaleup
IndustryStaffing & Recruiting
Company size201 - 500

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Job description

The Company:

We are a US-founded early stage start-up with an R&D team located in Europe. Our mission is to make learning accessible, relevant, and individualized to keep up with the changing world.

We are developing a personalized virtual trainer experience, integrating generative AI and learning engineering to build a VR simulator for immersive hands-on skills training. Our learning engineering approach customizes content and feedback in real-time, directly improving learning outcomes.

We are looking for a Senior Unity engineer to help build the client-side infrastructure of our training platform. This is not just one-off application work. You will build the client foundation that powers VR training simulations today, and additional client targets over time, connecting it to our server according to a defined client-server architecture. The role demands strong application architecture, on-device services, and performance optimization skills.

The Role:

This is a hands-on individual contributor role focused on building and evolving key components of our platform's client-side architecture. You will build client infrastructure against a defined server-client architecture in which the server owns authoritative simulation state and logic, connecting the client to the server per spec and reflecting server-owned behavior faithfully on the device.

Key Responsibilities:

  • Own and drive key components of the Unity VR client architecture so they generalize across training simulations and, over time, additional client targets, rather than serving a single application.

  • Build client-side infrastructure that connects to the server according to defined contracts and reflects server-owned state and behavior on the device.

  • Co-design the client-server API with the backend, defining the data contracts.

  • Develop tooling that supports content creators and other developers working on the platform.

  • Use AI coding assistants as part of day-to-day development, and build and maintain the pipelines and validation that make their output reliable.

  • Make pragmatic architectural decisions and manage technical priorities effectively in a fast-paced, ambiguous startup environment.

Requirements:

  • Demonstrated professional Unity and C# experience, ideally 5+ years, with a track record of shipping complex applications or products.

  • A portfolio demonstrating experience architecting and refactoring large-scale Unity projects.

  • Direct experience building for VR, in particular Meta Quest.

  • A track record of building generic, reusable infrastructure and frameworks, not just one- off features.

  • Comfort working within a defined client-server architecture and with established API contracts.

  • A proactive and adaptable mindset suited for the dynamic and evolving environment of an early-stage startup.

  • Excellent communication and collaboration skills in English, with experience working effectively in a remote, culturally diverse team.

  • A genuine interest in using technology to enhance learning and education.

Nice To Have:

  • Experience targeting additional client platforms such as WebGL.

  • Experience with data-driven or reactive component systems.

What We Offer:

  • A high-ownership role with direct influence on product direction, architecture, and user experience, and on company culture.

  • A senior opportunity to build a platform from the ground up and contribute to its growth and commercialization.

  • The flexibility of a fully remote position, with working hours flexible across European time zones rather than tied to US hours.

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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