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AI Product Designer

Role overview

Qualifications

  • Experience in product/UX/UI design (games, mobile, or live service preferred)
  • Strong portfolio demonstrating shipped features and measurable impact
  • Experience working in cross-functional, agile teams
  • Hands-on AI skills with Claude, ChatGPT, Figma AI, Midjourney or similar; ability to generate, iterate, and refine design outputs

Responsibilities

  • Design end-to-end player journeys across features, systems, and LiveOps, translating product and commercial goals into intuitive, high-performing experiences; deliver features that improve engagement, retention, and monetisation
  • Use AI-first workflows with Claude, Figma AI, and generative tools to accelerate design; prototype and test ideas quickly to validate assumptions; continuously refine AI-driven workflows to increase team velocity
  • Support A/B testing and iterative improvements using data and player behavior to inform design decisions; focus on continuous optimisation rather than one-off releases
  • Collaborate with Product, Engineering, and Art/Creative to shape and prioritise the roadmap, ensure quality and consistency, and present work clearly with decisions and trade-offs

About the company

Lockwood Publishing Ltd logo

Lockwood Publishing Ltd

Lockwood develops and publishes Avakin Life, the biggest virtual world on mobile. Over 200 million downloads so far on iOS, Google Play and Amazon.

Company details

Company typeSME
Company size51 - 200

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Job description

Job Title: AI Product Designer (Avakin Life) 

Reports to: Creative Director 

Role Overview 

We’re looking for an AI Product Designer to design and ship player experiences for Avakin Life using AI-first workflows. 

This role sits at the heart of cross-functional squads, working closely with Product and Engineering Teams to continuously improve core player journeys, LiveOps features, and monetisation systems. 

This is not about big concepts that sit in decks, it’s about iteration, experimentation, and shipping value every week. You’ll combine strong hands-on design with fast execution, using tools like Claude and generative AI to deliver high-quality work at speed. 

Key Responsibilities 

Design & Product Impact 

  • Design end-to-end player journeys across features, systems, and LiveOps 
  • Translate product and commercial goals into intuitive, high-performing experiences 
  • Deliver features that improve engagement, retention, and monetisation 

AI-First Execution 

  • Use tools like Claude, Figma AI, and generative workflows to accelerate design 
  • Prototype and test ideas quickly to validate assumptions 
  • Continuously refine AI-driven workflows to increase team velocity 

Experimentation & Optimisation 

  • Support A/B testing and iterative improvements 
  • Use data, insight, and player behaviour to inform design decisions 
  • Focus on continuous optimisation rather than one-off releases 

Collaboration 

  • Work closely with Product and Engineering to shape and prioritise the roadmap 
  • Align with Art and Creative to ensure quality and consistency 
  • Present work clearly, explaining decisions and trade-offs 

 

Skills & Experience 

  • Experience in product/UX/UI design (games, mobile, or live service preferred) 
  • Strong portfolio demonstrating shipped features and measurable impact 
  • Experience working in cross-functional, agile teams 

AI Skills (Essential) 

  • Hands-on experience with Claude, ChatGPT, Figma AI, Midjourney or similar 
  • Ability to use AI to generate, iterate, and refine design outputs 

Core Strengths 

  • Strong UX and interaction design fundamentals 
  • Confident prototyping and rapid iteration 
  • Data-informed decision making 

Requirements

    • Outcome-driven mindset with focus on player and business impact 
    • Ability to work quickly and pragmatically in a fast-paced environment 
    • Clear communicator who can simplify complex problems 
    • Proactive and accountable, taking ownership of delivery  

Nice to Have 

    • Experience with LiveOps, in-game economies, or monetisation systems 
    • Familiarity with experimentation and growth frameworks 
    • Experience contributing to design systems

What Success Looks Like 

    • Features ship quickly and consistently, not just conceptually 
    • AI tools are used effectively to increase speed and output quality 
    • Designs drive measurable improvements in engagement and retention 

Benefits

  • Private Healthcare Plan
  • Pension Plan
  • Life Assurance
  • Work From Home
  • Training & Development
  • Employee Assistance Programme

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MR

Marcus Rivera

Chief Revenue Officer

m.rivera@company.com
linkedin.com/in/marcusrivera
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